(Using primitive shapes) Import, export, merge... how to have more than two items in a scene
I must have faulty short-term memory or something. What is the terminology/process, again, for putting two items together in one scene? I can load animals or figures of course... what I want to do though is have a primitive that I've worked on -- it's a rectangle that's 1 unit thick and I made a UV map for it and applied a JPEG image as a texture -- and I want to bring in one of the "Everyday Morphing Primitives" that I've prepared separately. My idea is to have a bit of a 3-D border on an otherwise "flat" picture. Hard to do all the work in just one "scene".


hocus-pocus.jpg
941 x 688 - 84K


mumbo-jumbo.jpg
940 x 687 - 99K
Comments
are you thinking of file -> merge?
Thanks. That one seemed the most logical, yes. Although each object is centered and "zero'd" in its respective scene, when I tried "merge" the best way to describe what I got was that the objects were far apart. VERY far apart. Zooming around (to try to find the items) results in bizarre, very skewed, extreme visual displays: something like when the Millenium Falcon jumped into hyperspace, in the first "Star Wars" movie. That's why I figured I must be doing something wrong? I suppose I could try merging two un-modified primitives, and just experiment with that - so as to not mess up my "master" files.
I just noticed that one scene, as saved to disk, uses the "Camera 1" view and the other is "Perspective" view. Hmmm, might be that I need to try again.
There may be something going on with that camera. As for the objects, what you could do is once they are merged together, parent one to the other, then reset the xyz values back to 0. That should center the child object to the parent object. (Unless the child's centerpoint is not the center of the actual object, but offset somewhere)
I gave it another shot - using MERGE does indeed work - I was able to load two scenes, each containing a separate primitve and each object was centered in the zero area, I guess it is. But I was unable to merge my two scenes where one object was a complex primitive that I'd adjusted and UV mapped... I did notice that one scene had a camera loaded and the other did not, but fixing that did not seem to solve my problem. I'll try your parent suggestion next. Thanks again.