Rendering a Dform

I am having trouble with the rendering of figure I have spent a lot of time dforming. The render results in jagged funny thing happening to its hand. Please see the attached two images .

Image A: what the figure looks like in the viewport post posing and dforming

Image B: What render is showing

 

I just started using Daz Studio and an total new bie. I am pretty sure I am missing something important. Do I have to spawn a morph of this Dfrom? I just need to use this once.

image a.png
957 x 523 - 308K
image b.png
444 x 720 - 345K

Comments

  • NovicaNovica Posts: 23,905
    edited September 2016

    Hi cyriac!

    From what I can tell, you  have too much "pull" on the mesh. I render in Iray- I like that when rendering in Iray, you can select the active Iray view (will say NVIDIA Iray) by clicking on that round ball to the left of the view (it says Perspective View, for example.)  Then when you are Dforming, you will see the results. Watch how far you move the base (looks like a spindle) because that's one thing that can create a lot of pull. By increasing the field size, it can assist with that. It's been awhile since I've done Dformers but that's the first thing that came to mind.

    Post edited by Novica on
  • Thank you novica will try with rendering with Lray

  • that didn't work with Lray. Any other suggestions?

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