Marshian UltruMarine Ocean not working correctly, I need help or a PDF tutorial.
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Basically the scene is too dark and I'm not able to see the WavePattern sunlight. Can somebody help me or point me to a tutorial?
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Basically the scene is too dark and I'm not able to see the WavePattern sunlight. Can somebody help me or point me to a tutorial?
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For Daz Studio or Poser? Are you using the matching application?
For Daz Studio. I don't know about the matching application.
So you have Daz Studio and you are using the Daz Studio version of UltruMarine?
Oh, sorry, I didn't understand your question at first, I do have the matching application. I have Daz Studio version 4.9 and the Daz Studio version of UltruMarine Ocean. I'm trying to build my first scene and I did test render but it looks a little dark and I'm not able to see the sunlight WavePattern like in the promo images. Here is the image:
Can you give me any idea about how to improve the lighting and be able to see the sunlight wavepatterns?
As far as I know this is a 3Delight package - are you using 3delight to render?
I used Iray. Can I convert it?
I used 3Delight and it worked with wavepatterns and everything. I would like to use Iray tho. Do you know if it can be converted?
It depends on how it is set up. I don't have the product so I can't offer any conrete suggestions. It looks as if there may be a sphere involved - if that is enclosing the scene it will be blocking the main Iray environment light; there are ways to work around that, such as making the sphere emissive and assigning its current texture map to the emissive colour. The ripples come from gobos - by the description simple planes with an opacity map placed in fron of a light - and those should work in iray, though you will need to adjust the light settings (and/or adjust the tone mapping group in Render Settings).
I tried to render after some of the adjustments that you suggested, but the scene looks all black.
It looks to me like the only light source lighting your scene is coming from the camera's headlamp.
you definately want to add more lights off camera. Spotlights are lke flashlights, they start at 1 point and shine in 1 direction, getting wider as it shines out.
A pointlight is like a star in that it starts at 1 point and shines outward in all directions. There is also distant light (which may or may not work in an enclosed scene, I've not tested) it starts at an entire side (from infinity to infinity) and flows to the other side.
Since you are using Iray you will have to crank the value of the lights up quite a bit. Default is like 1200 but you need them up to like 50,000, 100,000 or even more (I've gone up to 300,000 and 500,000) depending on the amount of light you need.