Skin way darker in renders than in store

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Comments

  • jag11jag11 Posts: 885

    It would be a good practice for PA's to include an unretouched promo image of the Iray Material Ball with the model's skin applied to the OuterSphere without touching the lighting.

    Something like the images posted, first one is Genevieve, second one is V8.

    1. Load the DAZ Material Ball Scene
    2. Load the desired model
    3. Select the model's Face surface
    4. Copy
    5. Select DAZ Material's OuterSphere surface
    6. Paste
    7. Render
  • nicsttnicstt Posts: 11,715

    I adjust all skins I buy, which is very few these days, to make them lighter; I tend to create custom SSS textures as I have found this is the best way to lighten and a good way to add variety to base skins.

  • AndySAndyS Posts: 1,438

    laugh

    nothing better as to be creative.
    And this is a good chance to add some blue veins to the skin.

  • EcVh0EcVh0 Posts: 535
    jag11 said:

    It would be a good practice for PA's to include an unretouched promo image of the Iray Material Ball with the model's skin applied to the OuterSphere without touching the lighting.

    Something like the images posted, first one is Genevieve, second one is V8.

    1. Load the DAZ Material Ball Scene
    2. Load the desired model
    3. Select the model's Face surface
    4. Copy
    5. Select DAZ Material's OuterSphere surface
    6. Paste
    7. Render

    That's actually a really good idea! It will then have a standardlized light condition and see how products look under it laugh

  • EcVh0EcVh0 Posts: 535
    nicstt said:

    I adjust all skins I buy, which is very few these days, to make them lighter; I tend to create custom SSS textures as I have found this is the best way to lighten and a good way to add variety to base skins.

    The funny thing is people use light sets so much that they completely forgot about testing under simply Sun-Sky environment, which usually end up looking disasterous frown

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