Negative Morphs unsupported in Unity
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I am exporting to Unity. And everything is fine, except when it comes to negative morphs. I could ignore these morphs but a few are very important such as Side to side eye movements which in DAZ you set a negative value to move right. Unity does not and never will support negative morph values. So the only answer is to create two morphs. But I don't see any painless way to do this in DAZ or hexagon. My theory is to pose the character with the negative morph pose and then "diff" with a zero'd character to create a morph. But I do not want to have to go into a modeling tool to do this. Isn't there an easy way to simply create a "morph" in DAZ? Deformation is no good for things such as eyes.
Or is there a way to create a morph based on mirroring (reverse) the original morph?
Comments
The Side to Side morph is not a morph, it is a controller that sets the side values for the eye 'bones'. There are a lot of controllers like that in DAZ figures.
Eyes are controlled by bones.
In Unity these bones are controlled by animation and scripts.
I have used Final IK to Genesis2 and Genesis3. With LookAtIK script can set object to where character is looking and it's also controlling eyes.