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Comments
@Zev0
I thought about a gothic stone ornament thingy for the windows. And yes, i need a lot more debris and broken things - and weed, but i spare this for the end. :)
@Gedd
I know. Like i said, right now i do the modelling and diffuse etc. And to save time, i have nothing else to render (like AO, reflections or whatever :) )
@Szark
Could you explain this please?
As far as i understood it, nearly all bump or displacement maps originate from the according diffuse map. You can blend things out, strenghten other areas or add extra detail etc, but the foundation is the diffuse... or am i wrong?
Thanks!
Very nice. Looking forward to seeing the finished version! :)
Could you explain this please?
As far as i understood it, nearly all bump or displacement maps originate from the according diffuse map. You can blend things out, strenghten other areas or add extra detail etc, but the foundation is the diffuse... or am i wrong?
Thanks!Yeah sure. No not wrong well depends on how well you know your image software. What some vendors do is to take the already made diffuse map and turn it in a greyscale image, job done which many of us don't like to see.
The best way to make proper bump and displacement maps is by using something like zBrush for example which lets you apply the desired bump and displacement effects independently from the diffuse map,
Or making the bump and displacement maps at the same time as the diffuse but not from the diffuse, making sure each effect is the proper level of greyscale. Just turning a coloured map in greyscale and tweaking it really is not the desired way for quality products IMHO.
@canberra_boy
Thanks!
@Szark
Well, i will create the bumps and displacements before setting things up in poser and daz. Wish me luck :)
Added some more debris. Next will be the windows, then a few plants, re-adjusting some textures, creating all other needed maps and bringing it all into poser and daz - well, at least i have a plan :)
Good Luck.
...that is looking really good. I could see my Leela hiding from a Serb Patrol in the corner behind the cross.
@Szark
Thanks!
@Kyoto Kid
I will try to prepare the right corner behind the cross with more greenery etc. tomorrow. Should become a nice hideout.
Thanks!
Added a few plants today. Tomorrow i will test the ivy generator - in case the geometry will become too heavy, i will have to try it by hand.
Luck you don't need it really......loving the whole thing.
Ivy Gen the standalone version or do you have one for Lightwave?
From memery the Ivy Gen standalone is pretty good depending how many leaves you attach, how lush you want it to be. Have you used it much? I played with it a while back and found I had to invert one of the axis on export before loading it in the Ivy Gen. But being my age I can't remember which one. :)
I will try this one:
http://vivec3d.com/3d-ivy-generator-2012/
Do you mean something else? (looking for IVY Gen now on google ...)
I am not sure if theres a lightwave plugin version for this generator. I never tried it myself, but i read somewhere on the forums, that it produces heavy geometry.
Thanks.
Yes that one...it has been around for a while and updated
No I don't know if it can be used in LW, I would guess not. I was asking if you had a plug-in for LW that you would be making the Ivy with. I sometimes forget we all are not native english speakers....sorry about about that.
Hey Pete, no prob :)
I bet i write a lot of funny things from time to time either, but well, as long as i get the point across ...
It is a standalone program. I tried to get some ivy into my scene but it was all too heavy - and finally, i saw the bluescreen again :)
So i got rid of the ivy and call it done for now. Next step is to get all into poser / daz. I have daz studio 3 and poser 7, so these will be the lowest versions it will work in.
The coffin and its top will be separate objects, so that figures can be placed inside. The set should work even without the coffin.
I will have to buy some small proggies too. UV mapper and two from Jack Tomalin, for creating the poser files etc.
BTW, i thought it would be better to have no groundplane because now, you can place it into wherever you want (urban environment, grassy env, etc). Am i right?
Blender also can do this and has 3D brushes like zBrush for creating the texture used for displacements. Not nearly as sophisticated as zBrush ofc, but it's free.
And Blender, in my opinion, is one of the best UV mapping programs around...
and you don't need UVmapper to Turn Off Normals as Blender can do it. :)
@Szark
Well, i bought it and it found a few errors modo seems to have overlooked. So i think the more softwares look for errors (and find them) the better :)
Right now i am trying to get the whole thing into poser. It seems, that i can only have the same texture map as bump and displacement in poser, which is weird. The displacement thing does not work that good, so for future projects i think it would be better to do things like the ornaments arount the sarcophag in zbrush and do the normal map thingy :)
It's looking very good. :)
Thanks Gedd!
Decided to add some ground. It can be turned off in Poser etc.
No problem, Szark :)
So i have it all in poser. I wanted to create a few Pre-Load-CR2's to load the many parts of the model more easily, but it won't work. i have read on the smithmicro website somewhere that you have to load the parts and save them as a poser scene (.pz3), then you have to rename it to .cr2 and thats it. It works one time after doing it, but when i create a new scene, it loads only one piece of the parts i assigned to it. So i think i forgot to do something.
If you bought Prepper then you have all you need to make CR2's though for me I think .pp2 will do fine. PZ3 is a scene save format which is ok too
Dang...that's looking good...
Add in a sky and a little 'atmosphere' and wow...
@Szark
Yes, prepper works great. But i want to have - for instance - one cr2 file that loads ten other cr2's into the viewport. That's more comfortable for the user i think (Jack Tomalin has Pre_Load_cr2's nearly in every product).
@mjc1016
thanks!
I definitely appreciate this feature - one reason I own pretty much all of JT's stuff! :-)
Beautiful work!
Hi mjc1016, so does this mean if we save textures as tifs that it will load quicker?
Cheers
Pen
Not necessarily...but it does shave some to quite a bit of time when it comes to prepping them to render...when I was testing, the tif renders always were the fastest to complete...the first time, after that, since any additional renders of the same scene were using the already converted images, there was no advantage (or not that much of one...only a second or two on re-rendering, but 10 or more seconds on a 1 minute render is significant on the initial render...and that was single image/textures). But another advantage, even though the tifs were larger to begin with there was a smaller memory impact, because there was no need for multiple copies to be in memory.
@canberra_boy
Feature done :)
@Pendraia
Thanks!
So my next goal is to set it up in Daz Studio 3 / 4.5 and then i will have to do some promo renders which may take me some time to do, because i am not that familiar with rendering in Daz Studio right now.
Actually, i have it in Daz Studio 3, Daz Studio 4.5 and Poser 9. Now i want to make some promo renders and a few problems arose:
I tried to use a self-made skydome, but i did not find anything to turn cast shadows and receive lights for that particular object off, so i wonder if that is possible in Daz Studio at all?
thanks
Erich
You can only turn off "Cast Shadows" in the Parameters Pane of the selected item in Daz Studio.
Thanks Pete. I found a tutorial about how to create a skydome within Daz Studio. For this project i think i do not need it anyway, so i spare that problem for another project.
Attached is a first promo image. The fonts may change, but it is close. Rendered in Daz Studio 4.5 + a bit of postwork in Photoshop. I had a few tries with the Uberenvironment 2, but that was just overkill for render times, so i stuck with two infinite lights (sky and sun) + a few spotlights to fake bouncelight.
The trees and bushes will - of course - not be included :)
Now i will do the other promo images and the last hurdle is the meta info stuff for Daz Studio 4. Then it is done :)