Actual Geometry Editing.

Is it possible to edit/morph/modify the actual geometry (vertex, polygon, face, line) of an object (such as an article of clothing) from WITHIN the program?
I've looked up YT videos and a lot of people who use this program, at least the ones making videos seem to think geometry means texture map.
I am looking to change the base shape of objects. For example removing one sleeve of an outfit but leaving the rest in place, shortening pants, lengthening hair, etc.
Or do I need to do all of that from scratch in something like Maya?
There have been a few outfits and whatnot that have seemed useful with a few minor changes I'd want to make but they're not really worth the purchase if I may as well be doing it from scrat
Comments
In your specific example you could use the Geometry Editor to select the polygons of the sleeve, right click and use Geometry Visibility>Hide Selected Polygons, then right-click, Geometry Editing>Delete Hidden (command anmes from memory). However, in general DS is not a modelling tool but a posing/staging tool for models made elsewhere so for complex editing you would want to use a dedicated modeller.
You can use DForm which is part of Daz Studio, to morph the item, such as lengthen/short skirts & sleeves, or adjust waist sizes etc.
To remove a sleeve or some part of a garment you would only be able to do that by making the part transparent in the Surfaces tab. To remove it permanently would need it be done in a modeller.