improve lighting for a single character?

I'm trying to render few characters with transparent backgrounds for my game and the default iray render settings looks fine but I'm wondering how can I improve how it looks? I tried 3 point lightning but it didn't look any better. perhaps I didn't do it right or it wasn't the right choice for renders with transparency.
to top that any HDRI map I try have the same effect as a solid color image, there's no variations in light and shadows at all. do you have any tips for my situation?

Comments

  • FishtalesFishtales Posts: 6,162
    edited August 2016

    I generally use a Distant Light on defaults which looks fine to me. These were done in 3Dlight and the full image is them used on  individual Planes in Iray.

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    wolf-lamh-running-black-008.png
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    Post edited by Fishtales on
  • I need something that looks alive, I don't think I can get better result using 3Dlight instead of Iray.

  • fastbike1fastbike1 Posts: 4,078

    How about some images so we can see your results? Not all HDRI maps are equal.

  • I've linked one of my renders in the first post.

  • FishtalesFishtales Posts: 6,162

    I should have said, the distant light works fine in Iray too.

  • the distant light looks flat as well, I need something more eye catching.

  • FishtalesFishtales Posts: 6,162

    Try Sun and Sky and set the direction that gives the best shadows/contrast.

  • that's what I've been using with addition of few fill lights, still I feel there are some tricks out there that help people render their characters more pronounced

  • fastbike1fastbike1 Posts: 4,078

    I'm not sure what to say. Do you have any photography experience? Are these samples more like what you want?

    Janna ML7 11x14 KSL1 L-R photo2.jpg
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    Willow G3F UHT2.jpg
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    Lorellin Studio Sasha Skin IDG hair shade.jpg
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    Eva 7 Studio 4 Eyes.jpg
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  • I have a bit of exprience in photography and lighting, though I've been experimenting with daz lights I can't re create the same photography light scenarios  inside daz,
    the one sitting on the bench is what I'm after, how can I emulate the light coming from window and bouncing around the room when I don't have any envirement and a transparent background?

  • fastbike1fastbike1 Posts: 4,078

    You can't emulate light bouncing in Iray when there aren't any surfaces to bounce. The bench scene uses a physical floor and an HDRI background. There are also Iray spotlights. The light set is one of Sveva's from Rendo. Light like you would in a studio shot. You can build and use reflectors like a Studio and position them out of the shot. You can add geometry to a spot and make it a softbox.

     

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