problem fitting dresses on genesis

mathias7212mathias7212 Posts: 55
edited December 1969 in New Users

Hi all!

I have encountered a problem when I try to fit dresses on Genesis. If I
apply some extreme morphs on a character the dresses loads with
a "fold" on the skirt. This appears on all dresses I have tried and I
can't for the life of me make it go away. Does anyone know how to
fix this problem?

Thanks for looking!

Hopefully I have attached two examples here:

dress.jpg
923 x 814 - 324K
wrong.jpg
1007 x 829 - 253K

Comments

  • niccipbniccipb Posts: 483
    edited December 1969

    Hi mathias7212...

    I just had a deja vu moment when reading your post... :)

    I did a quick search, and found your previous thread on this subject from back in July...

    http://www.daz3d.com/forums/discussion/3670/ noob: strange fold on dress

    The simple solution is to apply a smoothing modifier to the dress to 'smooth' out the folds that are created by the morph auto-follow.

    Hope this helps... :)

  • Richard HaseltineRichard Haseltine Posts: 100,899
    edited December 1969

    The problem is that morph transfer tries to keep the clothing in the same relation to the new position of the mesh as it was to the unmorphed mesh. Since the morph applied has brought the thigh polygons closer together it's done the same for the skirt, to the point where it crosses over. A smoothing modifier may help but realistically this is a case where a custom morph is required.

  • mathias7212mathias7212 Posts: 55
    edited December 1969

    Thank you both for your time and replies!

    I have tried the smoothing modifier without success but now
    at least I understand what the problem is (thanks Richard).
    Sadly I'm not good at creating custom morphs. Is there
    somewhere I can ask if anyone has already created one?
    And if not, is there a realistic way for me (as a noob) to
    learn how to fix the problem myself?

    And thanks again, I really appreciate you help.

  • niccipbniccipb Posts: 483
    edited December 1969

    Hi...

    If you have Hexagon (it's free in the store), then you can send the dress to Hex using the Bridge. You would then smooth out the folds and then send it back to DS as a morph. I understand that it's a fairly easy process to use the Bridge.

    I don't use Hexagon myself, so I don't know the tools to use in it, or the steps in using the Bridge functions. But a lot of people do use it for just this purpose.

    Maybe asking for some pointers on fixing the mesh in the Hex Forum if you are comfortable going there, or hopefully some Hex users will look in here to assist you.

    nicci... :)

  • mathias7212mathias7212 Posts: 55
    edited December 1969

    Thanks! I guess I'll better download Hexagon and take a look at
    that Bridge thing. Hopefully there is some kind of tutorial or
    something. If not, then I have no problem asking the poor
    people in the Hexagon forum for help :-) Hopefully they are
    just as helpful as you guys.

  • niccipbniccipb Posts: 483
    edited December 1969

    Hi...

    Hexagon should come with a manual in the installation. You should find it in Program Files/ Daz 3D/ Hexagon2/ docs/, at least that is where it installed on my computer... ;-)

    I do know that Hex users do look in the New Users Forum and help where they can, so feel free to ask here if you prefer.

    Good luck... nicci... :)

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    The problem is that morph transfer tries to keep the clothing in the same relation to the new position of the mesh as it was to the unmorphed mesh. Since the morph applied has brought the thigh polygons closer together it's done the same for the skirt, to the point where it crosses over. A smoothing modifier may help but realistically this is a case where a custom morph is required.

    Couldn't you get by with trying 'Current' for the item shape, if running the transfer manually?

  • niccipbniccipb Posts: 483
    edited October 2012

    Hi mjc...

    I don't think that would be an option since the dress is already a Genesis product, Anime Dress for Genesis. The second dress, I don't know.

    The folds being the result of the extreme morphs used on Genesis.

    nicci... :)

    Post edited by niccipb on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    niccipb said:
    Hi mjc...

    I don't think that would be an option since the dress is already a Genesis product, Anime Dress for Genesis. The second dress, I don't know.

    The folds being the result of the extreme morphs used on Genesis.

    nicci... :)

    Yeah, if it's already a Genesis dress that wouldn't really be an option...

  • mathias7212mathias7212 Posts: 55
    edited December 1969

    Thanks for the suggestion. And for the record, the second dress is
    called summer dress with the breezy texture (I think).

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    A push modifier, set to 0.1 or less could also be helpful...

  • mathias7212mathias7212 Posts: 55
    edited December 1969

    That, I haven't tried. Where do I find that modifier
    and on what do I apply it?

  • niccipbniccipb Posts: 483
    edited October 2012

    Hi...

    Select the clothing item in the Scene tab and then click on the menu (triangle with lines) and select Edit > Apply Push Modifier or Edit > Geometry > Apply Push Modifier

    The setting will then be listed in the Parameters tab under General as Mess Offset

    nicci... :)

    ETA: and if it doesn't give the result you need you can remove it the same way...

    Post edited by niccipb on
  • mathias7212mathias7212 Posts: 55
    edited December 1969

    Great. Thanks!

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