Exporting from Hexagon 2.5 to Daz 4.5

info a411info a411 Posts: 0
edited December 1969 in New Users

I am trying to make a basic room set in Hexagon and export it to Daz. The room has UV textures.

If I use "Send to Daz" I just get the untextured room. I think I need to export the materials separately, but I am not sure of the process. Is there a tutorial anywhere?

This doesn't seem like much of a "bridge". Is there a way to send the whole object to Daz, textures and all?

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited October 2012

    Have you applied the textures in Hexagon? Are they JPG texure files, or just colours in Hexagon?
    Either way, they should still go over the bridge.

    You could always export as an OBJ, and load the texures in DS, then save as a scene.

    EDIT:

    I just tried the bridge, and the textures go accross for me.

    Post edited by JimmyC_2009 on
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    I've had Hex do weird things with textures and materials before. Someone suggested using names for the materials that don't contain spaces (use the underscore instead) and so far (knock on wood) the Daz hasn't choked on any materials I've been sending it from Hex. I don't know if that's the problem you're having but it might be something to keep in mind.

    The Hex/Daz relationship is one fraught with occasional conflict and strife. Save often!

  • info a411info a411 Posts: 0
    edited December 1969

    Have you applied the textures in Hexagon? Are they JPG texure files, or just colours in Hexagon?
    Either way, they should still go over the bridge.

    You could always export as an OBJ, and load the texures in DS, then save as a scene.

    EDIT:

    I just tried the bridge, and the textures go accross for me.

    I am using JPG texture files, applied to a cube. When I render from Hexagon to an image file all looks good. When I export an OBJ from Hexagon and open it in Blender it all looks fine (textures appear).

    Are you saying that should I literally just be able to click Send to DAZ and the fully textured object will appear in DAZ, or have I missed something so obvious that you aren't mentioning it (I am a complete novice). Do I have to apply the materials in DAZ (and how)?

    If anyone knows of a tutorial, it might help me figure out where I am going wrong. But it seems the OBJ is OK, the problem is to do with DAZ (or at least my lack of knowledge of using it).

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    I am not sure what you mean here :

    When I render from Hexagon to an image file all looks good.

    Hexagon only has a very basic Ambient Occlusion type render, and it does not save it out to an image file?

    How have you UV Mapped the object? Did you print out a template and use that to apply the textures in a paint program?

  • info a411info a411 Posts: 0
    edited December 1969

    I am not sure what you mean here :

    When I render from Hexagon to an image file all looks good.

    Hexagon only has a very basic Ambient Occlusion type render, and it does not save it out to an image file?

    How have you UV Mapped the object? Did you print out a template and use that to apply the textures in a paint program?

    Hexagon can save an image. The rightmost icon on the bottom toolbar, a camera, save to file.

    UV mapping I have tried various things. It is a simple cuboid, so I just manipulated the UV layout in hexagon to get it approximately right. It's a floor, only the top surface will ever be seen.

    I also tried creating a material and just applying it to a default cube.

    The OBJ file looks OK when I open it in Blender, but not DAZ.

  • Richard HaseltineRichard Haseltine Posts: 102,718
    edited December 1969

    Did you assign UVs to all polygons or only some? They don't need to make sense if they are in out-of-the-way [places, but they do officially need to be there for an OBJ.

  • info a411info a411 Posts: 0
    edited December 1969

    Did you assign UVs to all polygons or only some? They don't need to make sense if they are in out-of-the-way [places, but they do officially need to be there for an OBJ.

    I've tried just creating a simple cube, using jpeg textures or using the paintbrush tool. Doing a cubic unwrap and keeping all 6 faces overlapping so yes all polygons are assigned, I think. Always the same, the item is grey in DAZ.

    Is there anything I need to turn on, or something extra I might need to after importing into DAZ?

    This is quite frustrating, I can't figure it out. In each case, the OBJ imports into Blender just fine. I do notice that a separate MTL file is created, which Blender imports automatically (but I have the option chekced for DAZ to do that too).

    I keep hunting for a tutorial.

  • Richard HaseltineRichard Haseltine Posts: 102,718
    edited December 1969

    So can you apply the textures by hand in DS?

  • info a411info a411 Posts: 0
    edited December 1969

    So can you apply the textures by hand in DS?

    I am not too experienced with DS, but I found a tutorial on importing OBJ which covers how to do this to some extent. Doesn't look too bad so far, I will work through it and see what happens.

  • info a411info a411 Posts: 0
    edited December 1969
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Hello info
    What materials have you created for your object? Do you have a texture added to the UV template that you created in Hexagon?

    If so, with the object selected in the Scene tab, go to the Surfaces tab in DS4, and add the texture to the Diffuse channel.
    Click on the little triangle as shown below, and use 'Browse' to find you texture on your HDD, and apply it.

    Untitled-1.jpg
    760 x 600 - 154K
  • info a411info a411 Posts: 0
    edited December 1969

    Hello info
    What materials have you created for your object? Do you have a texture added to the UV template that you created in Hexagon?

    If so, with the object selected in the Scene tab, go to the Surfaces tab in DS4, and add the texture to the Diffuse channel.
    Click on the little triangle as shown below, and use 'Browse' to find you texture on your HDD, and apply it.

    Thanks. I've actually gone back to Blender, because I discovered that exporting from Blender in COLLADA format seems to carry the textures across (most of the time). Also I am more familiar with Blender. (I quite like Hexagon, but it will take a while to learn).

    Once in a while textures go a bit wrong when exporting from Blender, I haven't really found much rhyme or reason to this yet. But what you say here could probably fix things up when they do go wrong.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Blender is getting better and better. You could still use Hexagon for creating morphs to begin with, it doesn't have as many bells and whistles as Blender, but it should be a lot quicker to learn.

    Between the two you should be covered :)

  • jcorrjcorr Posts: 1
    edited December 1969

    If so, with the object selected in the Scene tab, go to the Surfaces tab in DS4, and add the texture to the Diffuse channel.
    Click on the little triangle as shown below, and use ‘Browse’ to find you texture on your HDD, and apply it.

    I was having a similar problem, and this solved it for me.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Glad to help, that's why we keep the old posts on the forums.

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