why does the render come out looking white and ghostly?

Hi, everyone,

 

Here's what I know to be a stupid question...but, give that I'm stupid, and proud of it, there's just no helping it :-)

I've just started using Daz 3d. I've noticed that when I hit render, somtimes the image comes out looking normal. But, sometimes, it comes out looking like a weirdly unformed and ghostly zombi creature from planet zork. I've attached a file showing the difference.

What am I doing wrong?

cheers

question for Daz3Ders.jpg
2000 x 1500 - 903K

Comments

  • Is this a 3delight or Iray render (Render Settings, Editor or Advanced tab, and look at the Engine setting)? It looks as if the textures are not being rendered, though shading is - did the preview show textures?

  • edited August 2016

    I thought it was BasicOpenGL...

    And the preview did show textures.

    Which is why I'm so confused. I mean, more confused than usual. Which is saying something.

     

     

    Post edited by mtucker57_9a563a67fb on
  • Basic OpenGL is very basic, not greatly different from the preview - but apaprently sufficiently different that the OpenGL shaders for the 3Delight or irasy shaders used don't give maps. All i can suggest is noting which shaders are in use (look at top-left in the Surfaces pane with a problem surface selected) and when you meet one of those apply a different base shader that you know will preserve maps - it may be worth saving some set-ups as Materials presets and in the options dialogue use the menu, the lined button part way down on the right, to select values only so that you can apply the shader without losing the maps.

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