Why Aging Morphs from DAZ do not translate very well into Unity?
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Is there a way to make the Elderly that look old and wrinkled in DAZ, look old and wrinkled in Unity? I use Genesis 2 and i have the product called "Aging Morphs 2 Bundle HD". In DAZ it looks good but when i export as FBX, in Unity it looks tiny bit wrinkled but not much. Is there a way to make daz infuse more of the wrinkling into the FBX so that we can see more of an elderly person in Unity?
and the thing is, there is no other old/elderly characters for Sale(for G2). If there was, they would probably transfer over fine.
Comments
Really I've notice here in DAZ when people try to make a character look elderly they go overboard with the wrinkles but really depending on the weight of the character and whether they had an outdoor career like an oil rig workers a half dozen well placed wrinkles are enough. For a really wrinkly person, as much dependant on job and skin color as age use a dozen wrinkles.
They need to be a bit deeper than in DAZ Studio when you dial them in if you are using morphs as Unity 'smooths' out a lot of details at the lower mesh resolutions you'll be using.
Aging morphs are HD morphs (ie sculpted on a subdivided version of the base figure), so you might need to adjust the subdivision level for your figure before exporting.
If they are HD doesn't that mean they won't get exported? The FBX exporter, does it just export from the base mesh, with no HD?
To be honnest I don't know, I never used fbx export. I know you can export subdivided mesh to some other formats, so I thought this one might work too.
I guess I will try that. HD Morphs are sort of new.