Genesis 2 Eyes in Unity do not have Pupil iris distinction?
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Instead they are just one black color
i put some pictures up and let me tell you my settings
Lashes2
- Shader = Transparent/Diffuse
- Main Color = Black
Cornea
- Shader = Transparent/Diffuse
- Main Color = Black
Tear
- Shader = Transparent/Diffuse
- Main Color = White
Eyes2M
- Shader = Transparent/Diffuse
- Main Color = White
EyesM
- Shader = Transparent/Diffuse
- Main Color = Black
EyesReflection
- Shader = Transparent/Diffuse
- Main Color = Black
The images are of what the end result is..The other image is the eye texture in which you see a Brown iris with a black pupil in the center.
Why does the brown not show up?
Thanks
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EyeProblem1.png
873 x 455 - 536K
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EyeProblem2.png
243 x 266 - 113K
Comments
And i want to say, with the basic Genesis 2 Base model texture i didn't have this problem but with all other character textures i bought. this happens