N.G.S. Anagenessis for Genesis 3

DDCreateDDCreate Posts: 1,404

I know this is a fairly new product so I have my fingers crossed in the hopes that someone can help

I purchased this product and opened Daz and the PDF file. I selected my character and went down the list of settings line by line and made sure my surface settings were like in the .pdf. I did notice though that what the .pdf said and what my settings said were different sometimes. For instance, I think one setting read Glossiness in the .pdf but in my menu it said "Glossy Reflectivity" (i believe) so there were subtle variations. Also, in a few areas it said "use Bump maps for better results." I'm not sure what a bump map is really. So I clicked the box, browsed and selected my characters skin map for the torso. When I had everything set as close as I could to what the PDF said, i didn't know what to do next. I was able to loacte some Anagenessis files in my Materials folder but when I clicked them, the load window would pop up and then disappear. The same way it does if you were to apply a hair shade to hair that you haven't loaded or selected in the scene. If anyone can offer any advice I'd appreciate it. This looks like an amazing tool but I'm sort of stuck.

Thanks for the help!

Comments

  • DDCreateDDCreate Posts: 1,404

    The other thread really didn't have much to answer my questions.

    I tried to find out what "Bump Maps" meant.

    Bump mapping: Bump mapping is a technique where at each pixel, a perturbation to the surface normal of the object being rendered is looked up in a texture map and applied before the illumination calculation is done. Bump Mapping use a gray-scale image map to change the direction of surface normals. You can use this to simulate height, so that you can paint wrinkles and bumps.50 % grey means neutral (no change is made),lighter means higher, darker means lower. Note that the position of faces is not actually changed; by rotating just the normals, lighting will change too, to give the illusion of a height difference. This has downsides too: the outline of objects isn't changed, so the trick is given away. Okay, I copied and pasted that one... I'm not even sure what "perturbation" means... I'd of guessed something that too much of will give you hairy palms.

    I have no idea what this means. Can anyone do a Daz to English translation on this?

  • Richard HaseltineRichard Haseltine Posts: 102,890

    Bump maps are a way to fake relief on flat surfaces, to add the appearance of detail without making the mesh impossibly high resolution. A bump map is like a relief map, with black the lowest elevation and white the hoghest (by default) - the render engine works out how the change in elevation, if it was real, would affect the direction in which the surface was facing and adjust the lighting to match. Normal maps do the same thing, but they directly store the direction in which the surface is facing. Of course since all that has changed is the lighting on the surface theer will be no shadows from the "raised" sections, nor will anything on the surface in a "depression" be hidden, and the outline of the object won't be affected.

  • DDCreateDDCreate Posts: 1,404
    edited July 2016

    Okay. Well, where do I get bump maps and how do I apply them? I'd really like to use this product but so far I haven't been able to get it to do anything.

    Are they in the same aisle as blinker fluid and glow stick batteries?

    Post edited by DDCreate on
  • Richard HaseltineRichard Haseltine Posts: 102,890
    edited July 2016

    Bump maps (at least useful ones) aren't generic - I guess the expectation is that the character set already has bump maps. If it doesn't (it may use Normal maps, which I'm pretty sure wouldn't be a substitute, or it may simply lack them entirely) you could try using the bump maps from another character for the same figure and UV set.

    In regards to your original post, what properties you have showing wil depend on the shader being used - it sounds as if the expectation is that you will already have an Iray Uber shader set applied. (Edit: actually, Glossiness is the label used in 3Delight shaders so it may be the other way arounbd - it's assuming you are starting from a 3Delight setup.)

    Post edited by Richard Haseltine on
  • Cris PalominoCris Palomino Posts: 11,710
    edited July 2016

    Also, if the other thread wasn't showing you answers, may i suggest you ask the questions in order that they can be answered.  The main reason being is that the creator of the product is monitoring that thread and may not see this one.  We can always merge this thread with that one if you don't want to repeat the questions.

    Post edited by Cris Palomino on
  • DDCreateDDCreate Posts: 1,404

    I messaged the creator yesterday because the other thread devolved into an arguement about the syntax of the product description.

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