Export Posed FBX
mattiascibien
Posts: 140
I actually need to use a model I created in DAZ Stuido into MachStudio Pro which imports FBX. The problem I have is that DAZ exports the zero-posed figure.
Which are the settings to export the model with pose applied?
Comments
I just tried this in DS 4.5, and the pose exported, and imported again into DS 4.5. Not much of a test really I know, but there are a shed load of options in the export menu for different kinds of FBX files.
Have you tried any (or all) of the others? See image below :
I did the same again, only this time I saved it as the Ascii version, and it writes everything out, with all the rotations etc, for every bone. Even the tongue has five different entries, so I don;t think it is a problem with the DAZ Exporter.
these are the settings I use for iClone 3DX5, brings it in animated, works in Houdini Apprentice too but issues in Carrara believe it or not!
Hi, I have this same problem in DS 4.6 and cannot for the life of me find an answer. I am importing into Artlantis 5. Apart from the zero pose issue I also note that the eyes and the eyelashes do not make it into the exported model. Any insight would be appreciated!
Usually these applications allow the import of OBJ files. In OBJ the pose export worked when I imported it in ZBrush. Confirm that it is possible to import OBJ.