Exporting .obj plus UV map from Daz3d to Zbrush?

in New Users
Hi everyone, I'm new to Daz3d and Zbrush and was wondering if someone can help me with this problem I have been wrestling for hours now. I have bought forest: http://www.daz3d.com/forest
I opened it in Daz3d and export it as a .obj for Zbrush. when the .obj files opens in Zbrush it all looks ´Geomatric´ after some research I figured out its missing the original uvmaps (textures).
Is there a way to export the uvmaps (textures) from Daz3d and import them in Zbrush along with the .obj file? Hope this question makes sense :)
Thanks for any help
Comments
What are you wanting to do, render in ZBrush? It is possible to import maps, divide the mesh and apply the maps as PolyPaint but I think doing that for something like the forest would produce a massive system load.
Thanks for your answer Richard,
The goal is to just take a small part of the forest and export that in Zbrush to tiff or Jpeg for later use in photoshop. So I just need the maps (textures) to work (show in Zbrush) only in a small part of the forest
Thank you