Problem when importing FBX (via/Blender)

I was trying to transfer a car from Blender to DAZ, and when I tried to use different FBX versions, when importing into DAZ, I get this error that says

Transform differences: non uniform scale detected. Results will likely be different

When I imported as usual, then the car parts came FLYING out of place!

I don't know why it's doing it to me....or a bug in the FBX import or something.....? I can't use OBJ as it has a flaw in DAZ that has LACK of seprating objects when importing. it only comes as one when importing OBJ. I attached images of the different export settings within of Blender.. 

Capture.JPG
663 x 519 - 25K
Capture.JPG
240 x 516 - 28K
Capture.JPG
236 x 392 - 26K

Comments

  • jestmartjestmart Posts: 4,449

    In Blender select all the objects then Ctrl-A to apply Scale.

  • mikey186mikey186 Posts: 84
    jestmart said:

    In Blender select all the objects then Ctrl-A to apply Scale.

    That's what I did but same thing 

  • jestmartjestmart Posts: 4,449

    Ctrl-A and apply Location.  I only export and import .obj, if the separate pieces are assigned to vertex groups Studio will recognize them so the model can be rigged.

  • MythmakerMythmaker Posts: 606

    Lol looks like Daz Studio's infamous FBX importer strikes again.

    Yes it's most likely not Blender.

    FBX rigs imports from Poser/Carrara/IClone/Mixamo will typically "explode and misalign and random scatter". Missing roots and misaligned pivots.

    It's been that way for a while but it's been reported and being fixed.

    Until then go the OBJs then manual re-rig way as per jestmart... good luck. 

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