Problem when importing FBX (via/Blender)
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I was trying to transfer a car from Blender to DAZ, and when I tried to use different FBX versions, when importing into DAZ, I get this error that says
Transform differences: non uniform scale detected. Results will likely be different
When I imported as usual, then the car parts came FLYING out of place!
I don't know why it's doing it to me....or a bug in the FBX import or something.....? I can't use OBJ as it has a flaw in DAZ that has LACK of seprating objects when importing. it only comes as one when importing OBJ. I attached images of the different export settings within of Blender..
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663 x 519 - 25K
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240 x 516 - 28K
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236 x 392 - 26K
Comments
In Blender select all the objects then Ctrl-A to apply Scale.
That's what I did but same thing
Ctrl-A and apply Location. I only export and import .obj, if the separate pieces are assigned to vertex groups Studio will recognize them so the model can be rigged.
Lol looks like Daz Studio's infamous FBX importer strikes again.
Yes it's most likely not Blender.
FBX rigs imports from Poser/Carrara/IClone/Mixamo will typically "explode and misalign and random scatter". Missing roots and misaligned pivots.
It's been that way for a while but it's been reported and being fixed.
Until then go the OBJs then manual re-rig way as per jestmart... good luck.