Problem with JCMs

I thought I had this figured out, but I'm having problems with JCMs in certain areas. Specifically Side-Side (ZRotate). The sculpt fixes one side (left) quite well, but when the same fix is applied to the other side (right), I get deformation issues. My other JCMs work fairly well, but those are for one direction (e.g. Bend forward), not back and forth or side to side.

Any ideas?

JCM_Hotei.jpg
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Comments

  • Richard HaseltineRichard Haseltine Posts: 102,790

    Have you set the minimum value of the left side correction to zero? If not it will be applying at a negative value here (and vice versa for the right-side correction).

  • MythconsMythcons Posts: 123

    Have you set the minimum value of the left side correction to zero? If not it will be applying at a negative value here (and vice versa for the right-side correction).

     

    Ah, I thought it might be something like that. Thanks again, Richard. I will readjust my JCMs.

  • MythconsMythcons Posts: 123

    Hello again,

    The problem persists, even after I set Min parameter to 0. I save out the file, reload it, and I get the following.

    Oddly, when the morph is first loaded for an ERC freeze, it looks fine. It's when I reload the model and test the morph that I get this problem.

    JCM issue.jpg
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  • deleted userdeleted user Posts: 1,204
    edited April 2016

    Hey if you got a recording device. Would you be willing to show us how to do a JMC? I'm more of a watcher and doer, then I am a reading the manual type person.

    I can remember videos, far better then I can remember a manual with 100 pages hehe.

    Post edited by deleted user on
  • MythconsMythcons Posts: 123

    Hey if you got a recording device. Would you be willing to show us how to do a JMC? I'm more of a watcher and doer, then I am a reading the manual type person.

    I can remember videos, far better then I can remember a manual with 100 pages hehe

    Sure, I can absolutely do this once I figure what I'm doing wrong with my current JCM workflow. I will post it on YouTube.

  • deleted userdeleted user Posts: 1,204

    oky doky. thank you so much :D

  • MythconsMythcons Posts: 123

    I'm also having a problem with the teeth (again). Even if I correct the morph and save it out, things go back to 'mangled teeth' when I reload the character.

    Teeth.jpg
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  • mjc1016mjc1016 Posts: 15,001
    edited April 2016

    Mouth Realism HD strikes again...

    That is a classic doubled up Mouth Realism.

    I assume you are sculpting the morphs in an external program...if so, you need to make sure Mouth Realism is OFF before exporting your mesh.

    Post edited by mjc1016 on
  • MythconsMythcons Posts: 123

    Big thanks, mjc1016! I will look into it and see if I can correct it.

  • MythconsMythcons Posts: 123
    edited April 2016

    This is interesting... Blender is telling me that without Mouth Realism dialed in, the meshes have an unequal amount of vertices.

    Edit: My bad. A light was being exported with the mesh.

    Post edited by Mythcons on
  • MythconsMythcons Posts: 123

    Back to the JCMs, here are my settings:

    Should I be using Sub-Component rather than Controller for the reverse JCM?

    JCM_Parameter Settings (1).jpg
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    ERC_Parameter Settings (1).jpg
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  • MythconsMythcons Posts: 123
    edited April 2016

    Well, switching to Sub-Component seems to have worked. I'm no longer getting wonky JCMs. I will do some testing and report back.

    Post edited by Mythcons on
  • MythconsMythcons Posts: 123

    Okay, it appeared to be fixed, but after reloading the character, the problem with the JCMs remains. Please advise.

  • MythconsMythcons Posts: 123

    Okay, I think I got everything working... I deleted the morphs and started from scratch (minus the original morph). Oddly, after I did the JCMs, I got duplicate formula error. The only way to fix it was to delete the Hotei morph (after the JCMs were installed), reimport / re-ERC freeze the morph, then re-link the JCMs to the Hotei morph.

    So far, everything is working 100% and is ready for a freebie release.

  • MythconsMythcons Posts: 123
    edited April 2016

    Very bizarre. I thought everything was fixed, then I dialed up Hotei just now and was faced with this:

    Unless there's a fix for this that doesn't involve me re-doing my morphs, this will end my support for Genesis 3. I may go back to Genesis 2, or move onto other 3D projects.

     

    Post edited by Mythcons on
  • mjc1016mjc1016 Posts: 15,001

    Select him...then go to Parameters, select Show Currently Used...and see if Mouth Realism is being set.  If so, dial it back to 0.  Then you would probably need to resave...maybe need to redo the ERC freeze, too.

  • MythconsMythcons Posts: 123
    mjc1016 said:

    Select him...then go to Parameters, select Show Currently Used...and see if Mouth Realism is being set.  If so, dial it back to 0.  Then you would probably need to resave...maybe need to redo the ERC freeze, too.

     

    I did this back when you first pointed it out. I dialed out the Mouth Realism, exported the morph to Blender and used shape keys to correct the morph (using a newly exported Genesis 3 Male as the base). I deleted my previous files, imported the corrected morph, ERC'd the corrections and started the JCMs from scratch. I'm sure something went bad along the way, but at this point I'm too frustrated to go back and correct everything.

    I plan to continue working with Daz3D, but probably not Genesis 3. Too much hassle. 

  • mjc1016mjc1016 Posts: 15,001

    I can understand...there are some quirks with Genesis 3 morphing that can drive you batty.  I probably had the first free G3F morph posted...and I had to rebuild her several times to get her to work correctly...and one of the problems was something I've never seen before...some how she got linked to the basic included pose files...not all of them, just the ones I never even used on her.  So if you used a pose, it would dial her in...

  • Is it possible to completely remove the "Mouth Realism HD" morph from DAZ Studio? This thing is nothing but trouble and I've fought with more than I care to, I just want it the hell gone. :/

  • kitakoredazkitakoredaz Posts: 3,526

    @McDragonSoft

    if you really need to remove those parameter dsf and (dhdm for HD)  files, you can do it. just serch flies in data. But I can not recommend to remove parameters which already used in some character preset.  

     After you remove those parameters (Realism HD, or naval ), when you load genesis3female.duf (or other character preset, scene file), it show you erroer message everytime, untill you overwrite those duf. angel

    HD mouse default values are actually set as  "0" in dsf.   but genesis3female.duf try to load them with set value as "1 (100%)", then when ds can not  find parameter file in data, ds show erroer message to install those files (about recent ds versions) . 

    the simple way is  set those parameter value (which you need not) as zero  >   save them as new character preset.  and shape preset, parameter preset.  eg genesis3F_zeromorph etc.  then use character preset,  in spite of default genesis3female.duf , to load  figure. 

    shape preset (and parameter preset)  is useful, if you only need to change  morph value which you need about figure loaded in the scene.

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