Anybody know to assign all Genesis 2 surfaces to one material.
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The goal is to get genesis 2 into Unity with 1 material for the whole model.
I know how to use the Texture atlas so the UVs work with one material. The next step I want to do is to have only 1 material for the whole model and use the created texture atlas UV.
I know how to assign one material to all surfaces in Blender, the problem with that is blender doesn't work well with FBX and the character bones come out wrong and come out equally distorted in Unity when exporting from Daz>Blender>Unity. Exporting FBX directly from Daz>Unity works fine but I also have to deal with 12+ materials which means more draw calls. I have managed to work with the blender export in Substance painter which doesn't use model bones just fine to test if using one material works.
I do own Hexagon and Carrara, but I've never really bother to learn or use it but if there is a way that I can easily assign all surfaces to one material in either program and bring it back to daz to export to unity that would be great to get use of one of those programs.
In Summary, how do I merge/assign all surfaces into one surface using one material with Hexagon or carrera(if it is even possible) or some other method.
Comments
Use the Geometry Editor tool - open the Tool Settings pane and click the + next to each surface to select its polygons, then right-click on one surface and assign the seelcted polygons to that. You can then right-click delete the rest and double-click to rename the one you are keeping.
Thank you. Process is simple and not convoluted like I thought it would be.
Bonus question, what is the best place to learn or get documentation on these daz studio features. I've seen youtube videos on how to do things but they only cover the steps without explaining what the tools are and what they do.
Daz is Documentation-challenged.
Ask in the forum tbh; lots of helpful folks here.
I don't see what you mean, is it this menu?
If yes, it doesn't work for me. I selected the ears, clicked "Assign to Surface -> Face", but the ears keep being a separate surface.
You selected with the Geometry Editor tool, not just in the Surfaces pane? A quick way to do this would be via the Tool Settings pane, which will list all of the existing surfaces, groups, regions, and selection sets with a + (click to select all of it) and a - (click to deslect all of it) next to each.
I have searched for it, but I just couldn't find it. Would you mind sharing a screenshot where it's located?
I guess you don't mean this one, as there is no + that I could click on.
Window>Panes(Tabs)>Tool Settings
Thanks!!
When I have assigned multiple surfaces to another surface, shouldn't these surface disappear in the Surfaces panel?
For me, they are still there.