Some items in a set have a diffuse "base color" color setting measured from .0 to 1. Other items are measures 1 to 100. That sort of makes it difficult to makes colors. Is there a reason the two scales are used?
Some items in a set have a diffuse "base color" color setting measured from .0 to 1. Other items are measures 1 to 100. That sort of makes it difficult to makes colors. Is there a reason the two scales are used?
0 to 1 and 0 to 255 are the two ways of expressing color info in RGB that I'm familiar with...and they are roughly the same, the 0 to 1 is a sort of 'expansion' on the 0 to 255 system. A color of 128 0 0 is the same as 0.5 0 0. It allows finer control over the colors, as fractional values (decimal) have a real meaning...
Can you show an example of 0 to 100?
Of course there is also the Diffuse strength...which can be 0 to 1 or 0 to 100 (as a percent), which also are the same, with 0 to 1 being decimal notation and 0 to 100 being in percentage notation, without the % sign.
That must be it...0 to 255. The color I happen to be looking at had numbers below 100 so I assumed that 100 was the top limit. Is there a button to switch so that all items use the same measurement?
My work around was to save the color I wanted as a watch and then apply it in the other item's controller.
Comments
0 to 1 and 0 to 255 are the two ways of expressing color info in RGB that I'm familiar with...and they are roughly the same, the 0 to 1 is a sort of 'expansion' on the 0 to 255 system. A color of 128 0 0 is the same as 0.5 0 0. It allows finer control over the colors, as fractional values (decimal) have a real meaning...
Can you show an example of 0 to 100?
Of course there is also the Diffuse strength...which can be 0 to 1 or 0 to 100 (as a percent), which also are the same, with 0 to 1 being decimal notation and 0 to 100 being in percentage notation, without the % sign.
That must be it...0 to 255. The color I happen to be looking at had numbers below 100 so I assumed that 100 was the top limit. Is there a button to switch so that all items use the same measurement?
My work around was to save the color I wanted as a watch and then apply it in the other item's controller.
Nope...just divide or multiply by 255 to get to the one you want.
Doh….math! Where's my calculator?