Noob questions

I have been a serious Poser user for many years, but I'm trying to give DAZ Studio Pro 4.8 a serious try now. I've tried searching the forums for these answers but have gotten more confused, especially reading the iray threads.
1. I can find content in my content directories (which I added over in the content directory pane on the right). How do I get things to show up under "Smart Content" on the left? I got nothin'!
2. Iray: I try to render in Iray and the results are really grainy, even if I leave it for 10-20 minutes. I'm using the default settings but tried to tinker a bit but nothing improved. Ideas?
3. Do most people who use 3Delight render with gamma correction on or off? I'm used to always having Gamma Correction on in Poser (set at 2.2).
4. Am I supposed to do something special to materials and skin settings to make them show up properly in Iray renders?
Sorry. I'm sure these are stupid-basic questions but I'm lost.
Comments
1. The Content Management Service is probably not running...which operating system do you use?
2. Iray is only faster than 3Delight if you are using GPU rendering...and for that you need an Nvidia video card of fairly recent vintage. Even with that, without proper light and materials, it can take a very long time to render.
3. GC...ON!
4. If it doesn't say it has Iray specific materials, then yes, converting them will be best (it sort will autoconvert...but well, it's passable, but not optimal).
I'm on 64-bit Windows. How do I start or restart the content management service?
Video card = Nvidia GEFORCE GTX. I'm sure I was using both lighting and materials that were not iray friendly.
Thanks for answers to 2, 3, and 4. :-)
A few questions to help pinpoint what's going on with your Smart Content:
1) In the Content Library pane, do you see 3 items (DAZ Studio Formats, Poser Formats, and Other Formats) or 5 (the above plus Products and Categories)?
2) Did you install PostgreSQL CMS?
3) In the Content Library options menu (rectangle with horizontal lines in the upper corner), is "Start CMS" grayed out? If it isn't, does clicking it change what you saw in question 1?
1. I see 5.
2. Yes.
3. No, it's not grayed out. I tried to select that but nothing happened.
Okay, from the Content Library options menu try Content DB Maintenance > Re-Import Metadata.
If that doesn't work, try Content DB Maintenance > Reset Content Database; then try to Re-Import metadata again.
Ah brilliant! Thank you so much!!!
That picked up a ton (probably all) of my DAZ-purchased content.
I guess the CMS has to have DAZ meta data to load something as smart content (?). For example, I guess it doesn't scan a Poser directory and pick up the files from that (e.g. for content purchased from other places). Right?
I have generally been applying the Iray Uber Base shader (in DAZ Studio Formats -> My DAZ 3D Library -> Shader Presets -> Iray -> DAZ Uber) to most surfaces for Iray renders. For some surfaces like water, shiny metals, ... I've been using other shaders from that folder and the NVIDIA MDL Examples folder. These are shaders, so you need to select the surfaces (not the figure) you want to apply them too.
Thanks so much. This is all hugely helpful!
I may be mistaken, but I believe gamma correction only applies to the texture maps, not the control maps. So bump, displacement, specular, etc., aren't affected by whether gamma correction is on or off.
I agree that the opacity map should not be gamma corrected, but DAZ apparently relies on the Gamma being set to 1.0 on the map to prevent that. Most hair opacity maps seem to have the gamma set to zero, which apparently causes gamma correction.
I showed the difference of setting the opacity map gamma here:.
http://www.daz3d.com/forums/discussion/38199/P90/#666365
The effect is small with some hair, but it was fairly large on that hair.
OK...one more time...for Mike...
In studio, the image gamma setting isn't really setting the gamma, it's passing a parameter on to the render set up (in 3Delight, that would be tdlmake...not sure where/what in Iray). On an image map, setting Gamma to 1.0, basically means 'don't do anything'; setting it to 2.2 means "correct this"; leaving it/setting it to zero, means 'guess'. Now that guess is going to be based on where and what the 'mode' of the map is. Some control map slots seem to be 'hard coded' to always pass a 1.0 to the render set up part of Studio, but not all of them...for some reason opacity is not (I'm not sure which other ones aren't, but there are a couple more). Those others, if the image is RGB it WILL BE CORRECTED! So if you have a "black and white"/greyscale map that is a jpg and is set to RGB, instead of greyscale...it will be corrected, instead of being left alone!!! Png and tif images may be more likely to be handled correctly...
Thanks for the clarification, much appreciated.
Ideally it should be all location...plug something into one of the control slots, 'suspend' correction. On the 3Delight side of things, passing the parameters to tdlmake would be easier if all the control slots were 'not corrected'.