Trying to figure out these decals...I'm using a png with transparencies in the Base Color surface setting, but the transparent part of the image is rendering solid white. What am I doing wrong?
The only way I know (up to now), is to add a black/white mask into the decal shaders "geometry > cutout". Full black will be invisible, full white seen.(similar to alpha masking).
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Hi,
The only way I know (up to now), is to add a black/white mask into the decal shaders "geometry > cutout". Full black will be invisible, full white seen.(similar to alpha masking).
Why is nothing ever easy...
Thanks for the response.