Problem with "Pandora X" for G2F

Stretch65Stretch65 Posts: 167
edited December 1969 in New Users

Hi,

I've encountered a fitting problem with Pandora X (for G2F, by author Xena).

So far, pants don't seem to fit quite right (see the attached image) - the waist is just too wide, but the rest of the fit is fine. It happens for many different pants products. I've already tried the most obvious remedies like looking for adjusting morphs, and tweaking the collision and smoothing modifiers, but nothing seems to work. Can someone help me?

Pants.jpg
253 x 710 - 29K

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Is this in DAZ Studio, and were the pants made for G2F, or are the Autofitted?

    Can you give a link to the pants?

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Go to Create > New Primitive and create a cube, give it a dimension of 11 inches...and then position the cube at the top of the belt.

    It's almost looking as if there is some sort of waist narrowing morph active on your figure.

  • lcfarlcfar Posts: 88
    edited December 1969

    I checked Pandora X and found the same problem with pants; it also affect tops as well. The reason is that Auto-Follow is not turned for Pandora X's body. To fix it, you need to go to the parameter settings for the "Pandora X", "Pandora X Body" and "Pandora X Head" shaping dials and enable Auto-Follow. I have attached an image showing the steps if you don't already know how to do this. After you turn Auto-Follow on, you need to delete the pants from your scene and re-load them; they should fit now. It seems to remember the setting within the scene, but if you start a new scene and load her, you will have to reset the Auto-Follow again.

    PandoraX-Fix.jpg
    741 x 1856 - 321K
  • Stretch65Stretch65 Posts: 167
    edited December 1969

    Thank you, Icfar, and everyone else. I must remember this - a handy tip.

  • lcfarlcfar Posts: 88
    edited December 1969

    You're welcome. Glad it helped.

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