neading help

neptis01neptis01 Posts: 6
edited December 1969 in New Users

well first o fall hello. im sor tove new to using daz3d.
but the thing is im seing allot of bladed weaponry. and since i like to sketch such stuff. could some one tell me how the weaponry i see here is created and with what program. also i seem to have a problem with the iray rendering. it always grainy. is thair a way to fix this?

Comments

  • Steven-VSteven-V Posts: 727
    edited December 1969

    Weapons - These are made with a 3D modeling program. Examples are Hexagon, Blender. You can also do this in DAZ if you are very patient, using primitives, but DAZ's features for making 3D objects within it are very minimal, so for complex things it tends to be easier to use Blender or Hexagon. Or another modeling program like 3DS Max.

    Grainy - This will depend on your settings. Are you letting the render go to completion? Are you telling it to achieve high convergence? For instance, I ask for 95% convergence -- I find this to be sufficient. Also, what type of other settings are you using? Maybe you could post a screenshot and we can see what we think is happening. Perhaps you just don't have enough light in your scene.

  • neptis01neptis01 Posts: 6
    edited December 1969

    as of being sortove new . ive been using daz for just a munth. and mostly for fun. so ive never realy neded to change rendering setings. so well if the convergence will work then thats well perfect. . and as fior your outher ancer . thank you for that

  • Steven-VSteven-V Posts: 727
    edited December 1969

    You definitely need to go into the render settings. Especially for Iray. For instance, tone mapping is very important... Unless you use the default HDRI map as your ONLY light source, the default f/stop, ISO, etc, will not likely be right for your scene.

    One trick I learned here that is extremely useful, is to try and make the lights be the intensity of real life -- whatever lumens a night light would have, give yours that. Whatever intensity the sun has, give it that (or use the DAZ defaults, which are correct for sunlight if you use sun and sky). And then, just like with a regular camera, in which you cannot generally control the light (except in a studio), you adjust not the light intensity, etc, but the film speed, the shutter speed, and the f/stop. I had all kinds of trouble with lighting until I started doing that and now it is much easier to handle. But that is in render settings, so you definitely need to mess with those settings.

  • neptis01neptis01 Posts: 6
    edited December 1969

    i have been and its been working the stuf is way les grainy. but yes ill need to mess around more. thanks for the help mate. its good to se folk helping with newbies like me

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