Iray Lighting Process
I'm reading what I can on Iray lighting and watching SickleYield's videos on the subject. What I can't seem to figure out is how to add lights as I did when rendering in 3Delight. None of them have any effect. Does Iray not see these lights? Do I need to add a different kind of light? In Render-Editor-Environment I have the mode set to Dome and Scene, but only the dome lights the scene. Do lights in Iray have to be physical objects set up as emitters?
Comments
Answering my own question here. Seems that for Iray to recognize lights they have to be photometric lights.
I've been having a problem lighting an Iray render as well. If I just add lights like I do for 3Delight, I get a completely black render. I read that you mentioned adding photometric lights for Iray to use them, but I can't find how to add a photometric light. Any idea where you find these? thanks.
Photometric lights are combined with the regular lights.
You will have to crank up the lumiance for the light to show results.
I made some examples here for all the standard lights a while ago:
http://www.daz3d.com/forums/viewreply/820983/
A good starting value is around 45.000 units in lumiance for all lights except for distant light, which has to be toned down to 10-15 units in lumiance.
Thanks, super helpful!
Can someone define photometric and how these "lights" differ from the regular ones?
I'm using kcd/m^2 units for everything now. Lets me use much smaller numbers. :D When I started out with lumens I would have to use millions to light a scene!
Ummmm
Rather than crank up your lights, or switch to KC/m2... why doesn't one use the Tone Mapping?
That's what its there for, after all.
A few simple exposure setting changes will make a world of difference.
A very good point about Tone Mapping — the default settings are just about right for high noon on a cloudless bright sunny day. Rendering a low-light scene with those settings pretty much demands unrealistically high light settings, which might have other effects on how good the rendered scene looks. It's a juggling act, I usually have to adjust both light values and tone mapping settings to get good results.
I use a combination of changes to the tone mapping (usually F stop, but sometimes shutter speed or ISO) and changing the light. Basically I try to get it fairly close with the light and then try to adjust within about 1 stop to get the exposure "just right."
Generally, unless one is shooting in a studio or has exclusive use of a location, or is a professional photographer, then one is stuck with whatever light is already existing....
So, how do you 'fix' a scene with sub-optimal lighting?
You adjust your camera...or in the case of a render...the tone mapping.
Basically, set up your lighting with 'sane' values and if it isn't enough...adjust the 'camera'. Because upping the lighting does affect the 'realness' of things like shadows (minimally)...it can make them much harsher, for one.
:-) Why cranking up the light rather than fiddling with the tone mappping? Because it's a lot easier.
Yes, adjusting the tone mapping is probably the more realistic approach, and if you have a nice, easy to use basic list of settings for tonemapping adjustements for standard situations, I'm all ears. :-)
I'll throw one out for you
Indoor scene, rather well lit and with some ambient light coming from windows etc:
ISO: 400
Fstop: 4.8 or 6
Shutter Speed: 1/92 or 1/60
Thank you, that is a starting point.
What is tone mapping? Where is is controlled. It does make perfect sense to…for instance…have some f-stop controls along with other camera controls. I see that I can adjust Fstop in the Camera Page….Editor…but it has no effect on my seeing the image in the View pane. That image is still black. There seems to be no correlation between the preview image and the Iray rendered image.
https://www.youtube.com/watch?v=qa07FN44w7Y
Bless you SickleYield.