animation help

nerm387nerm387 Posts: 4
edited December 1969 in New Users

iam currently doing fight animation so when the enemy got attacked i want him to be stunned so to do that i want to add stars cirlcling his head so how to add that ?

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    I can't think of any way to do that inside DAZ Studio, you would need to add that later in postwork in a program like Adobe After Effects or similar.

    There are a few After Effects type programs which are either free or don't cost too much. You could try Googling 'compositing software' or similar terms to see what is available.

  • nerm387nerm387 Posts: 4
    edited December 1969

    i searched compositing software’ on google and find natron so is it a suitable program?

  • BeeMKayBeeMKay Posts: 7,019
    edited December 1969

    If you have a modelling software, like Hexagon, Blender, etc, you can just simply create a star shape, add a color shader to it in DS, make multiple Instances, group them, and then have the group rotate....

  • nerm387nerm387 Posts: 4
    edited December 1969

    ok can i export the model to blender and then create that? and also is there is any tutorial on youtube about adding colors on DS?

  • BeeMKayBeeMKay Posts: 7,019
    edited June 2015

    No, you'd create the star-shape in Blender, then export that as an object, and import the object into DS.
    As for the shader/color, you simply select the object's surface tab, and apply the shader to it (or simply change the surface color in Diffuse). I recommend you try using the base shapes that come with DS for testing this.

    EDIT: http://www.daz3d.com/help/help-daz-3d-video-tutorials/
    Try videos No. 1, 9, and the Quick Start.

    And http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/chapters/textures_surfaces_and_materials/start
    from around point 3.5.1

    Post edited by BeeMKay on
  • nerm387nerm387 Posts: 4
    edited December 1969

    thank you for answering

  • nerm387nerm387 Posts: 4
    edited December 1969

    and one more we can export daz studio content in game engine like unity3d? and i created star shape in wings3D now how to import in daz?

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    nerm387 said:
    and one more we can export daz studio content in game engine like unity3d? and i created star shape in wings3D now how to import in daz?


    To use DAZ 3D content in games that you are going to distribute or sell, requires a Game Developers Licence, and that can cost from $500 to $2,000.

    To get your star shape from Wings 3D to DAZ Studio, you would export as Wavefront OBJ, and then import that into DAZ Studio

    DAZ Studio can export a range of formats, like FBX or DAE, but how well they work with Unity I don't know.
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