iam currently doing fight animation so when the enemy got attacked i want him to be stunned so to do that i want to add stars cirlcling his head so how to add that ?
I can't think of any way to do that inside DAZ Studio, you would need to add that later in postwork in a program like Adobe After Effects or similar.
There are a few After Effects type programs which are either free or don't cost too much. You could try Googling 'compositing software' or similar terms to see what is available.
If you have a modelling software, like Hexagon, Blender, etc, you can just simply create a star shape, add a color shader to it in DS, make multiple Instances, group them, and then have the group rotate....
No, you'd create the star-shape in Blender, then export that as an object, and import the object into DS.
As for the shader/color, you simply select the object's surface tab, and apply the shader to it (or simply change the surface color in Diffuse). I recommend you try using the base shapes that come with DS for testing this.
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I can't think of any way to do that inside DAZ Studio, you would need to add that later in postwork in a program like Adobe After Effects or similar.
There are a few After Effects type programs which are either free or don't cost too much. You could try Googling 'compositing software' or similar terms to see what is available.
i searched compositing software’ on google and find natron so is it a suitable program?
If you have a modelling software, like Hexagon, Blender, etc, you can just simply create a star shape, add a color shader to it in DS, make multiple Instances, group them, and then have the group rotate....
ok can i export the model to blender and then create that? and also is there is any tutorial on youtube about adding colors on DS?
No, you'd create the star-shape in Blender, then export that as an object, and import the object into DS.
As for the shader/color, you simply select the object's surface tab, and apply the shader to it (or simply change the surface color in Diffuse). I recommend you try using the base shapes that come with DS for testing this.
EDIT: http://www.daz3d.com/help/help-daz-3d-video-tutorials/
Try videos No. 1, 9, and the Quick Start.
And http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/chapters/textures_surfaces_and_materials/start
from around point 3.5.1
thank you for answering
and one more we can export daz studio content in game engine like unity3d? and i created star shape in wings3D now how to import in daz?
To use DAZ 3D content in games that you are going to distribute or sell, requires a Game Developers Licence, and that can cost from $500 to $2,000.
To get your star shape from Wings 3D to DAZ Studio, you would export as Wavefront OBJ, and then import that into DAZ Studio
DAZ Studio can export a range of formats, like FBX or DAE, but how well they work with Unity I don't know.