How hard to manually apply textures and materials to organic model?

HorusRaHorusRa Posts: 1,664
edited March 2019 in New Users

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Post edited by HorusRa on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,771
    edited December 1969

    You'd need to use the Surfaces pane, assuming the model was UV mapped. How hard it would be would depend on how many surfaces there were, how many different groups of surfaces using different maps there were, and what types of map (diffuse, bump, normal, specular, opacity....) there were and how clearly the maps were named. It could be quick and easy or protracted and tricky.

  • HorusRaHorusRa Posts: 1,664
    edited March 2019

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    Post edited by HorusRa on
  • HorusRaHorusRa Posts: 1,664
    edited March 2019

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    Post edited by HorusRa on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Sixus' stuff...yeah it works in DS...the tweaking isn't too bad.

  • HorusRaHorusRa Posts: 1,664
    edited March 2019

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    Post edited by HorusRa on
  • HorusRaHorusRa Posts: 1,664
    edited March 2019

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    Post edited by HorusRa on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    It would be an old-style figure, so use Save As > Deprecated > Materials Preset

  • HorusRaHorusRa Posts: 1,664
    edited March 2019

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    Post edited by HorusRa on
  • mjc1016mjc1016 Posts: 15,001
    edited June 2015

    There's also a deprecated character preset...but with the old/Poser stuff I usually find it easier to make a materials preset, if it's just a texture.

    You can also use the Scene Subset save...that will merge a textured, posed, clothed and whatever else item or bunch of items (props, characters, etc) into an existing scene.

    Post edited by mjc1016 on
  • HorusRaHorusRa Posts: 1,664
    edited March 2019

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    Post edited by HorusRa on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    You may need to use the 'eye' to make them invisible, instead of actually removing them.

  • Richard HaseltineRichard Haseltine Posts: 102,771
    edited December 1969

    It may be that that is a Poser-only feature - in Poser there's a Genitalia switch in the Figure menu that will load an alternative hip geometry and there's certainly a NoGen OBJ file listed in the readme. Try selecting the hip, possibly enabling Show Hidden Parameters in the Parametrs pane option menu, and seeing if there's an option to switch geometry - probably a list button with two entries.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Ok...found it for one other Sixus figure. Most vendors stick with similar methods when they have something that works...

    There are two parameter switches....one is under the hip and it isn't listed in the morphs, but rather General > Misc > Switch Hip. Then the same under Genitals. You need to use both.

  • HorusRaHorusRa Posts: 1,664
    edited March 2019

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    Post edited by HorusRa on
  • HorusRaHorusRa Posts: 1,664
    edited March 2019

    TY

    Post edited by HorusRa on
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