trandfer utility gone ugly

Wulfscry_WJAAWulfscry_WJAA Posts: 1
edited December 1969 in New Users

i need help i have created a character that i love by using transfer utility, if im not going to pose her or open her mouth all is good,but i want to use her completely. What i did was use gen2F and m6 and used transfer utility so i could have the hobgoblin morph. I created her face like i wanted used iray shader for skin and she rendered beautifully. Problem is her hands are deformed and when i try to pose her she gets very weird positions lol. Does anyone know how i can fix her or if there is a hobgoblin morph for gen2 female? thankyou

Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    wulfscry said:
    i need help i have created a character that i love by using transfer utility, if im not going to pose her or open her mouth all is good,but i want to use her completely. What i did was use gen2F and m6 and used transfer utility so i could have the hobgoblin morph. I created her face like i wanted used iray shader for skin and she rendered beautifully. Problem is her hands are deformed and when i try to pose her she gets very weird positions lol. Does anyone know how i can fix her or if there is a hobgoblin morph for gen2 female? thankyou

    That's not a one click solution.

    atm this is on sale and has all kinds of morphs. It is a bundle: http://www.daz3d.com/creature-creator-hd-for-genesis-2-female-s

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,596
    edited December 1969

    M6 & G2f have the same mesh so try exporting a base resolution obj of the hobgoblin morph without subdivision and import it on G2F using morphloader
    you may need to adjust rigging space and do an ERC freeze before saving as support asset morph
    I have to look up how to do ERC freeze everytime in docs as I forget so you will prob find out before I can link it anyway.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,596
    edited June 2015

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/pbms/start
    that is making your own morph but since you are using DAZ morphs you cannot redistribute the result but can certainly render it etc
    if you morph the body at all a full body morph FBM you need to edit figure adjust figure to rigging space and then do the ERC freeze listed below before saving the morph, just the head PBM should be ok without doing so.
    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/assembling/tutorials/pose_control/start

    Post edited by WendyLuvsCatz on
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