How to get blender objects to Daz3d
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I need your help. I don´t know how to get a blender object in Daz3d and I already searched in the Forum after an answer. I found one but I did not understand it. I am new with 3D art and have not much experience with it but I managed to make my own morphs with blender. The reason why I did not understand the forum with the tutorial could be because my nativ language is german.
Could one of you help me with a easy tutorial and it would be nice if it is in german.
If you know a video tutorial on youtube than can you give me a link to that?
I already mentioned that my nativ language is german so please don´t be mad at me if there are some misspellings in the texst. :)
Comments
Hi! Unfortunately I don't speak German. I could try Google Translate, but it may not be any clearer.
You need to export to wavefront/obj and then import the wavefront/obj to DAZ Studio for an object.
For a morph, you need to export to wavefront/obj from Blender and then start Morph Loader Pro and use it to load the obj.
A very important thing for a morph. In order for Morph Loader to actually work, the geometry must match. For a character morph based on Genesis or Genesis 2, that means exporting from Studio at Base Resolution, 0 Subdivisions. And "Keep Vertex Order' must be 'on' in the Blender export options.