Need custom models

VulpineVulpine Posts: 20
edited December 1969 in New Users

Maybe this isn't the place to make this request, but I've determined I don't have the skills to create the models I need for visual storytelling, though many of the scenic 'stages' are readily available or can be readily built using a number of 3D apps like Bryce. True, it may be possible to modify certain existing models, but these models in their way are too crude, even if well detailed, and lack certain limbs and details I specifically need.

So, is anyone willing to work with me in creating new species and new characters, along with helping me either locate or create their clothing?

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Would you want exclusive rights to the models?

    An what is your budget?

  • VulpineVulpine Posts: 20
    edited December 1969

    mjc1016 said:
    Would you want exclusive rights to the models?

    An what is your budget?


    The characters themselves are copyrighted, but I would expect the basic figures would be as sellable as the current Dog World and Cat World figures, which don't really work for me due to their facial features and their 'skins'. On the other hand, one model will be winged while another will use something similar to wing skeletons, albeit with very delicate 'fingers'. As long as I have the ability to 'tweak' the models using Daz Studio's controls for Genesis or similar (I would use the base models to create villages of these beings) and some basic skins I can modify for individuality (for instance, a lighter shaded 'fur' for a fox character) I don't see any reason the core models can't be made commercially available.

    As I said, I just don't like the available choices.

    As for budget, I'm willing to accept quotes. I'll offer more details on the characters and clothing desired in a private email through Saudu.net if interested.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Vulpine said:
    mjc1016 said:
    Would you want exclusive rights to the models?

    An what is your budget?


    The characters themselves are copyrighted, but I would expect the basic figures would be as sellable as the current Dog World and Cat World figures...

    Umm...you are looking at quite a substantial amount of money...and do you own the copyrights to the characters?

    Basically, you are looking at competing with a well established figure.

  • VulpineVulpine Posts: 20
    edited June 2015

    mjc1016 said:
    Vulpine said:
    mjc1016 said:
    Would you want exclusive rights to the models?

    An what is your budget?


    The characters themselves are copyrighted, but I would expect the basic figures would be as sellable as the current Dog World and Cat World figures...

    Umm...you are looking at quite a substantial amount of money...and do you own the copyrights to the characters?

    Basically, you are looking at competing with a well established figure.

    Let me answer your last statement first. I don't intend to compete with established models. My only purpose is to have a chaacter model that is unique to what is currently available through DAZ itself or with what is available through Renderosity or any other model source of which I am aware. As was posted in response to a previous enquiry, Cat World and Dog World models are too much like monsters rather than people, though Cat World is the better of the two sets. In Dog World, the foxes use the exact same models as the wolves when IRL foxes are notably less massive with somewhat differently shaped skulls and muzzles. When you compare real world features of the different fox breeds in the US specifically, they look nothing like any wolf breed around the world. On the other hand, the South American Red Wolf looks far more fox-like despite its name, though its differences are still obvious in the length of its legs and other areas.

    However, what the creator does with these models once I have what I need is relatively unimportant to me as long as those specific features and skins relevant to the characters are not used. A four-limbed cougar would make an interesting monster for general render artists, but where those extra limbs look something like a mantis' attack arms for my character would be specific to its species. The fox character will have a foot modification (with bones) specific to that one's species. On the other hand, a separate character would be simply a humanoid fox, albeit digitigrade and using the same basic male model as the above, minus the foot mod and wings.

    In other words, while I agree that the overall cost of creating these species could be high, the creator could absorb some of that cost by making the basic models available for sale while allowing me to retain the specific mods that identify my characters.

    Oh, and as to your second question, Rhiann, Hsaarra, the Sa'uk, the Par'du and Tracker (the more generic fox character) are all my copyrighted characters. There are images of those characters that can be found on the internet through a simple Google or Bing search, but none of them have the specific mods which are inherent in the prose and design sheets from which they were formed.

    Post edited by Vulpine on
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