Dome problems....

jontaylor99jontaylor99 Posts: 216
edited December 1969 in New Users

Hello guys, I purchased the Dumor3D ' Apocalyptic Plant Outdoors Set 1 ' earlier today and I'm having big trouble with it.
I set Daz Studio (4.8) up exactly how it says so in the instruction .pdf but every time I try to load the scene all I'm getting is a camera appearing on the map, no building, no grass, no dome....nothing, just a camera.
There are 6 set.duf and 6 render.duf but no matter what I click, just the camera appears for each .duf and no scene at all.
Anyone got an idea please ?

http://www.daz3d.com/apocalyptic-plant-outdoors-set-1-iray-hdris

Thanks.....

Comments

  • barbultbarbult Posts: 24,863
    edited December 1969

    Have you tried rendering the scene with the Iray render engine? I believe the dome is loaded into the Iray render settings environment and will show up only if you preview with the Nvidia Iray preview or when you actually render the scene with the Iray render engine.

  • Dumor3DDumor3D Posts: 1,316
    edited December 1969

    Yes, HDRs don't show until you either render the scene or set the Viewport to NVIDIA mode. I like using NVIDIA mode in the viewport just before rendering to get a nice quick preview. Hope that helps!

  • jontaylor99jontaylor99 Posts: 216
    edited December 1969

    Dumor3D said:
    Yes, HDRs don't show until you either render the scene or set the Viewport to NVIDIA mode. I like using NVIDIA mode in the viewport just before rendering to get a nice quick preview. Hope that helps!

    Oh.... So how the hell do you know where to place everyone/everything when you cant see what's going on, to be fair I think you could have explained this on the sales page.
  • Dumor3DDumor3D Posts: 1,316
    edited December 1969

    It just didn't cross my mind to put that on the product page. Sorry about that. I did put a note about that in the "Quick Start Guide to the Iray Dome and the Use of HDRIs" pdf that came with the product. HDRs render so fast, have you tried a scene using NVIDIA mode in the viewport window? That's how I check my setup. Let me know how that works for you.

  • peteVaultpeteVault Posts: 308
    edited July 2015

    My HDRI's are suddenly out of focus....help...never mind...figured it out...I was loading from the wrong folder.

    Post edited by peteVault on
  • Dumor3DDumor3D Posts: 1,316
    edited December 1969

    Ahhh... yes!!! Those are included in the set to use a lighting only HDRI's. They are very small IBL files which provide much the same light, but are of no use as a background. If you do just need light, they will save you some VRAM.

    Glad you figured it out!

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Dumor3D said:
    Yes, HDRs don't show until you either render the scene or set the Viewport to NVIDIA mode. I like using NVIDIA mode in the viewport just before rendering to get a nice quick preview. Hope that helps!

    Oh.... So how the hell do you know where to place everyone/everything when you cant see what's going on, to be fair I think you could have explained this on the sales page.

    Ummm...that's the way it is with all HDR images loaded for lighting/backdrop in Iray...and most other things that don't use a physical dome for a backdrop.

  • Dumor3DDumor3D Posts: 1,316
    edited December 1969

    I forgot to mention, you can also set the Aux Viewport to NVIDIA mode, which will give you an even faster preview of a scene with a HDRI used as a background.

  • jontaylor99jontaylor99 Posts: 216
    edited December 1969

    mjc1016 said:
    Dumor3D said:
    Yes, HDRs don't show until you either render the scene or set the Viewport to NVIDIA mode. I like using NVIDIA mode in the viewport just before rendering to get a nice quick preview. Hope that helps!

    Oh.... So how the hell do you know where to place everyone/everything when you cant see what's going on, to be fair I think you could have explained this on the sales page.

    Ummm...that's the way it is with all HDR images loaded for lighting/backdrop in Iray...and most other things that don't use a physical dome for a backdrop.

    Ummm.... maybe that's why I'm posting in 'new users' ?

  • jontaylor99jontaylor99 Posts: 216
    edited December 1969

    Dumor3D said:
    I forgot to mention, you can also set the Aux Viewport to NVIDIA mode, which will give you an even faster preview of a scene with a HDRI used as a background.

    Cheers dude but I'm not even bothering with it any more at the moment, I'm still trying to learn basic things yet before I even think about messing with stuff like this.

  • Dumor3DDumor3D Posts: 1,316
    edited December 1969

    Dumor3D said:
    I forgot to mention, you can also set the Aux Viewport to NVIDIA mode, which will give you an even faster preview of a scene with a HDRI used as a background.

    Cheers dude but I'm not even bothering with it any more at the moment, I'm still trying to learn basic things yet before I even think about messing with stuff like this.

    Ah yes... I totally get that. One of the great things about HDRIs is they can take care of the lighting for you, which is one of the hardest things to accomplish. I did make these sets with preloaded cameras. If you load one of the sets before you add any props or figures, select one of the cameras and then do a quick view in Aux Viewport or the main viewport in NVIDIA mode, you should see the 'scene' very quickly. Without moving your camera, load a figure or prop and rotate, pose, dress, whatever... leaving them in or near the 0 point they came in at, you should have instant success! Anyway, to me, HDRs are a great way to get started with Studio... but yes... you do need to preview or render to see what you're going to get. But, HDRs also render extremely fast versus many other lighting and scene setups.

  • tl155180tl155180 Posts: 994
    edited December 1969

    Your HDRI looks really good Dumor3D.

    I'm wondering... I had a brainwave to use HDRIs like yours as outdoor scenery when I'm rendering an indoor scene with a 360 room prop with windows looking out, so that theres something interesting and realistic looking going on outside the window. Is this possible to do, do you know?

    If so, it would be great to see more HDRIs that are just nature (no structures) so that they can be used for multiple locations.

  • Dumor3DDumor3D Posts: 1,316
    edited December 1969

    tl155180 said:
    Your HDRI looks really good Dumor3D.

    I'm wondering... I had a brainwave to use HDRIs like yours as outdoor scenery when I'm rendering an indoor scene with a 360 room prop with windows looking out, so that theres something interesting and realistic looking going on outside the window. Is this possible to do, do you know?

    If so, it would be great to see more HDRIs that are just nature (no structures) so that they can be used for multiple locations.

    Yes! They work great for that. Here's one promo using Abandoned Building. I had to turn off the dome that was included with the product. That interior has enough windows and doors, so the lighting was entirely from the HDR. I did bump the exposure up a bit from default. Just like real life, in a darker room.. outdoor light looks very bright or overexposed to your eyes.

    http://www.daz3d.com/apocalyptic-plant-outdoors-set-1-iray-hdris

    You just need to make sure there are some actual openings that allow light to pass through.

    One environment set I have making it's way to the store now, does have a HDR that was made for that set. It's not a HDR that should be used for anything except lighting outside of a room as there were adjustments made to lower the horizon and some other things. It would be useful for other interiors. Yup... they work great for this!

    I do have a number of simple nature scenes in the works. Yes! Good thinking!

  • tl155180tl155180 Posts: 994
    edited December 1969

    Dumor3D said:
    tl155180 said:
    Your HDRI looks really good Dumor3D.

    I'm wondering... I had a brainwave to use HDRIs like yours as outdoor scenery when I'm rendering an indoor scene with a 360 room prop with windows looking out, so that theres something interesting and realistic looking going on outside the window. Is this possible to do, do you know?

    If so, it would be great to see more HDRIs that are just nature (no structures) so that they can be used for multiple locations.

    Yes! They work great for that. Here's one promo using Abandoned Building. I had to turn off the dome that was included with the product. That interior has enough windows and doors, so the lighting was entirely from the HDR. I did bump the exposure up a bit from default. Just like real life, in a darker room.. outdoor light looks very bright or overexposed to your eyes.

    http://www.daz3d.com/apocalyptic-plant-outdoors-set-1-iray-hdris

    You just need to make sure there are some actual openings that allow light to pass through.

    One environment set I have making it's way to the store now, does have a HDR that was made for that set. It's not a HDR that should be used for anything except lighting outside of a room as there were adjustments made to lower the horizon and some other things. It would be useful for other interiors. Yup... they work great for this!

    I do have a number of simple nature scenes in the works. Yes! Good thinking!

    Thats excellent news! :) Thanks for the confirmation and the promo image. That seems to work exceptionally well.

    I haven't been much of a fan of using HDRIs on their own in the past because they represent static scenery that can't be manipulated much to change their appearance each time (which I like to do), but for my purposes they would be absolutely perfect as outdoor scenery while I'm shooting indoor stuff, like you show. I think I'll definitely have to get this then.

    This is going to solve so many problems for me. First I learn how to make skin look oily, then I learn how to solve my "out the window" problem. This is shaping up to be a good day for me. I'm so happy! :D

  • peteVaultpeteVault Posts: 308
    edited July 2015

    I really, really like the Apocalyptic HDRI because of the bad weather lighting. There are plenty of sunny sets...this is one of the most dramatic I have used. This looks better in a higher res....so give it a click.

    Salvage_Team.jpg
    2000 x 1333 - 645K
    Post edited by peteVault on
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