2D conversion question
I want to know, please is it possible at all to any 2D phpto off internet for example and convert it to 3D then use it in DAZ?
May be as a texture or any tool that would create or/and convert it to a poser base that can be then change in DAZ?
My project personally is reality of the render and don't matter how ''real'' posers can look now textures of real photos still far better.
I found this programm:
http://make3d.cs.cornell.edu/
Is it possible for example make photo of my sofa
Then convert it to 3D/
Then load it into DAZ and use it as a set for image?
Any answer be much appritiated
Comments
The program you are referring to is not making a polygone 3-D model, but just seems to "display" it differently, so it appears to be 3-dimensional.
Do you want to create a 3D object? Then you will need a 3D modelling software (like, Hexagon, Blender, Carrara), and create your model there.
If you just want your mage to appear in a 3D render, there's the option of putting it on a plane.
You can also composite a 2D image into the background (etc) of your 3D image. For example, the image below is the 2 figures in 3D, rendered against a transparent background, and then I composited the building in behind them. It's not perfect, and a careful eye can pick up that it's a composite... but it all depends on what you are trying to achieve. For me, since my focus is on telling a particular story, the imperfection of the background composite is acceptable and most readers will probably not notice it, since there are lines of dialogue and so forth in the image that will occupy most of their attention.
the nearest thing you will probably find is Autodesk 123Dcatch
but the resulting models are pretty messy
If you mean the building in the picture you posted yes this looks photographic.Stuff I was working with 3 years ago was erotic modeling but on renderrotica they haven't got a clue about what I was asking they sent me here with it.
I worked then on DAZ 1.5 +Bryce 5.5 using victoria 3.
victoria 3 looks ''unreal'' so I tried to convertany random 2D photo just take the texture from it and put it onto victoria's base so skin would change colour/texture and look more realistic.
It seems you are the right man to ask this as you - if i got your picture right - work with cartoons.
I work with something similar.
I found a few programms on the net 1 of them https://inkscape.org/en/ but i am not sure this will work for a photo of a person.
I can't really find anyone who would definetly tell me if it is doable or not.
I been using DAZ and what I want is to convert a 2D photo into texture or a model
You can't create complex 3D meshes from Photos, no. Inkscape isn't a modelling program but a specialised 2D graphic making program. However you can use an image format SVG of simple flat objects and turn them in to 3D meshes in say Blender. The best way I can describe is that Blender read the SVG and extrudes in one direction giving it thickness.
http://porschefan76.deviantart.com/art/Elsa-skin-for-Victoria-4-skin-work-in-Reality-320797746
He says here this is realisti. Yes it it is but still not like real photo.
What I wanted answer for is can i get a photo - this 1 is just example:
http://blindgossip.com/wp-content/uploads/2011/07/woman-pool-1.jpg
And convert it to 3D image to manipulate it in DAZ
OR
Get the texture of it and render it as a skin for a victoria 4 model just like this guy did ( probably be 2-3 days to dso but i would have a perfect model after wards )
My english is very good. I hope I explained it well this time.
When he says he got his skin to work "in Reality" he probably does not mean "in the real world" sense of reality. He means Reality the rendering system... which is a front-end for LuxRender, an unbiased renderer. You can achieve similar results using DAZ 4.8 and Iray. But there is a learning curve (can't say how steep yet... seems pretty steep to me but I am only a couple of days into playing with it).
It seems like you are trying to get fully photo-realistic results with DAZ Studio, to the extent that your renders would be visually indistinguishable from a photograph of the real world. Honestly, I don't think DAZ or frankly any rendering engine can do this yet. It is VERY difficult to fool the human eye into thinking a computer-generated image is photorealistic. I have seen stuff that looks great... but not ever seen a render than can trick me into thinking it is the real world.
You can certainly use actual photographs (providing you are not infringing copyrights in doing so) to produce textures for 3D models. How this is done depends very much on the model. All but the simplest models or textures use UV maps to which the textures are applied. Depending on the complexity of the model, the UV maps may comprise multiple individual parts that are textured independently. Since the UV Maps are unwrapped from the 3D model and flattened out onto a 2D plane, distortion of the surface will result except for simple geometric shapes with flat, planar surfaces. The textures must be applied to templates of the UV maps to account for any distortion, with the latter being "corrected" when the textures are applied to the model. If it sounds complicated, it can be, and requires a great deal of time and care to achieve good results, not to mention a lot of practice to get there. There is no shortcut to what you are describing that would involve simply taking a photograph, pasting it onto a model and producing anything remotely realistic that exists in this world. That is the simple reality of it.
Creating Character skins is probably the hardest thing to do as regards texturing items for 3d Graphics programs. It needs some very good, very detailed photos of human skin, laid out flat, so that it can then be applied as a new layer on the UV template. There are seams in the UV templates, and this is the hardest part to get right. I can assure you that all the people who sell Character skin textures on the DAZ 3d Store (and indeed other stores) will be taking more than 2 or 3 days to set up a new skin resource onto a UV map.
There are some products which are sold as merchant resources which can help you to get there, but these have then to be altered considerably before you could redistribute them.
It is not a case of pulling random images from the internet and using them, it doesn't work like that.
Even with the freebie clothing textures that I offer on my website I have mostly paid for texture resources in order to make them, or used one of the few really good freebie texture sites which allow them to be used in this way.
I been using DAZ and what I want is to convert a 2D photo into texture or a model
Would updating to DS 4.8 be something you'd consider?
It comes with much more advaced, realistic looking figures (if you are looking for people to render).
You'd have to look at the textures and see if you can modify them. The shape can be adjusted with morph sets to your liking.
plus, there's tons of pre-made models to chose from.
As for modelling, like I said, you will need a modeller. I haven't worked with Bryce, so I'm not sure about its modelling capacities, but I'd think it would work.
I work with Hexagon for simpe modelling, and create a UV there. Then I make a texture in Photoshop.
I don't dare doing human 3D modelling, though.