How is it done

sheedee3Dsheedee3D Posts: 214
edited December 1969 in New Users

I have purchased several 3D car models...but i havent got a clue how to get the wheels to turn...like seen in this promo.

The car looks much more realistic with the wheels rotated.


How is it done?...

fig21_final_render_02.jpg
607 x 367 - 88K

Comments

  • BeeMKayBeeMKay Posts: 7,019
    edited May 2015

    That depends on the model.
    The first option would be to select the car, and then check in Parameter tab if there's anything under "actor" like "steering wheel".
    The second option would be to select the wheels themselves, and see if the provide any movement. If it's not named, there is sometimes the option of "bend" or "twist" that gives the desired result.
    If it is just a static model, with no functionality, I guess you have to create a morph on your own?


    EDIT: For example, this model has vairious moving parts:
    https://www.daz3d.com/llamaghini-gallopngo

    And this one, even thoug it's old, also has moving parts:
    https://www.daz3d.com/1957-am-convertible
    Morphs (with Limits Set)
    •LFDrum: Turn LFWheel, Rotate LFWheel
    •RFDrum: Turn RFWheel, Rotate RFWheel
    •TurnFWheels: Turn Front Wheels (Including Steering Wheel)
    •RDrums: Rotate RearWheels
    •RotateWhls: Rotate All Wheels
    •Left Door: Open LDoor
    •Right Door: Open RDoor
    •Left Glass: Open LGlass
    •Right Glass: Open RGlass
    •Left Wing Window: Turn LWing
    •Right Wing Window: Turn RWing
    •Hood: Open Hood
    •Trunk: Open Trunk
    •Steering Wheel: Rotate Steering

    Post edited by BeeMKay on
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