Ambient surface illumination

BradCarstenBradCarsten Posts: 856
edited December 1969 in New Users

I was following Dreamlights radiosity tutorial and in it he selects an object, goes into the surfaces tab selects the ambient colour, and slides up the strength. He then renders and the surface illuminated the items around it.
He explains it briefly here also in point 2:
http://basic3dtraining.com/daz-studio-ambient-light/

When I try this, it doesn't matter how much I turn up the ambient strength, it only lightens the object itself, but doesn't emit any light whatsoever.

Can someone please tell me what I'm doing wrong here?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,770
    edited May 2015

    Ambient colour will shed light if you use UberEnvironment 2 and set its mode to Indirect Lighting or Bounce light, otherwise not.

    Ambientlighting_with_UE2.jpg
    1000 x 1000 - 179K
    Post edited by Richard Haseltine on
  • DekeDeke Posts: 1,635
    edited December 1969

    This system of lighting is totally different than the process to render through Iray, right? Was Uber Environment an attempt to create a real-world scattering light effect within the 3Delight render process?

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    dkutzera said:
    This system of lighting is totally different than the process to render through Iray, right? Was Uber Environment an attempt to create a real-world scattering light effect within the 3Delight render process?

    Yes, UberEnvironment is one way to provide global illumination in 3Delight.

  • BradCarstenBradCarsten Posts: 856
    edited December 1969

    Ambient colour will shed light if you use UberEnvironment 2 and set its mode to Indirect Lighting or Bounce light, otherwise not.

    Aaah, that worked great! Thank you.

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