Ambient surface illumination
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I was following Dreamlights radiosity tutorial and in it he selects an object, goes into the surfaces tab selects the ambient colour, and slides up the strength. He then renders and the surface illuminated the items around it.
He explains it briefly here also in point 2:
http://basic3dtraining.com/daz-studio-ambient-light/
When I try this, it doesn't matter how much I turn up the ambient strength, it only lightens the object itself, but doesn't emit any light whatsoever.
Can someone please tell me what I'm doing wrong here?
Comments
Ambient colour will shed light if you use UberEnvironment 2 and set its mode to Indirect Lighting or Bounce light, otherwise not.
This system of lighting is totally different than the process to render through Iray, right? Was Uber Environment an attempt to create a real-world scattering light effect within the 3Delight render process?
Yes, UberEnvironment is one way to provide global illumination in 3Delight.
Aaah, that worked great! Thank you.