Need Help with Skin Color/Texture (Darius 6)

mwokeemwokee Posts: 1,275
edited December 1969 in New Users

Purchased Darius 6, I love the skin colors, tone, and texture of the product based on what others have been doing.

When I do a render, the skin comes out flat and looks a bit overexposed.

I did find discussions that went in a lot of different directions but I'm too new at this.

I tried different light settings which had virtually no change.

Is this primarily a lighting issue? Or do I need to learn about surface adjustments? Textures? Skin maps?

Don't know where to start.

Thanks

Comments

  • barbultbarbult Posts: 24,860
    edited December 1969

    I'm sorry you haven't received a response to your question yet. I don't own Darius 6, but some additional information will help track down the problem and get you the help you need.
    Are you rendering in DAZ Studio or Poser? I'll assume DAZ Studio for now.
    What render engine are you using in DAZ Studio? (3delight or Iray or a third party renderer like Reality or Octane)
    What lights have you added to your scene?
    Does your camera have the headlight turned off or on? If it is on, turn it off if you've added other lights.
    Which materials did you apply to Darius? The product page says he comes with both DAZ and Poser materials, so be sure to apply the ones that go with the program you are using.

    If you don't understand the questions, just ask for more help.

  • mwokeemwokee Posts: 1,275
    edited December 1969

    I think I figured out the issue, I will post in case anyone is searching for answers.

    I re-visited the image I wanted to do... the figure was in a small room and the light I set up was being partially blocked by a wall off camera. I found this through luck, this time around the problem was worse and with a different issue. But it was apparent the wall was the problem and everything rendered correctly once I made the wall invisible.

    So the solution was setting up the light correctly. The previous time, the wall must have been partially blocking the lighting which gave the figure an underexposed/washed-out look.

  • Steven-VSteven-V Posts: 727
    edited December 1969

    If you want the wall there for some reason (such as, it is partially in the shot), you can set the wall to not produce shadows, and this will have the same effect as it being invisible.

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