Bending Primitives

geoff6geoff6 Posts: 250
edited December 1969 in New Users

Hi all,

Can anyone get me started on how to manipulate or adjust the shapes of the primitives in Daz 4.8? ie, take a plane and curve it?

Or, if it can't be done with 4.8 (or any DS4) tell me now so I don't go loopy.

Thanks in advance,

Geoff

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited May 2015

    You can do it with DForm (Window > Panes (Tabs) > DForm

    There are videos showing how to work this tool, I'll see if I can find you a link.

    DAZ Studio is NOT a modelling package of any kind, and this would be done much more easily in a modeller like Blender or Hexagon.

    EDIT:
    This is for an older version of DS, but it is a good tutorial : https://www.youtube.com/watch?v=7SEBV2GHJHA

    Post edited by JimmyC_2009 on
  • geoff6geoff6 Posts: 250
    edited December 1969

    Thank you for that, I appreciate the limitations but at least I've got something to tinker with!

    Best,
    Geoff

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    I tried it with a Plane, and it worked well enough, but you may need to up the number of divisions in the plane for it to work properly. I forgot to mention that,

  • SixDsSixDs Posts: 2,384
    edited December 1969

    As JimmyC pointed out, DAZ Studio is really not designed to do modelling, however our friend Mcasual didn't apparently get the memo and has developed a multitude of scripts that do just that. Check them out here:

    https://sites.google.com/site/mcasualsdazscripts2/home

    You can also read his many posts on the various scripts here in the Freepository section of the forums.

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