Animating textures or UVs

hypnagogiahypnagogia Posts: 42
edited December 1969 in New Users

Hello,

Just wondering if anyone knows if it is possible to animate the texture or UV of an object?

I have built a polygraph machine - I am able to shift the image of the graph on the paper easily, but I can't seem to find a way to animate this shifting.

Any other ideas how I could achieve the effect of a paper feed in DAZ?

I build models in 3ds max but want to make them more user friendly in DAZ studio.

Thanks!

Comments

  • Tramp GraphicsTramp Graphics Posts: 2,412
    edited December 1969

    Hello,

    Just wondering if anyone knows if it is possible to animate the texture or UV of an object?

    I have built a polygraph machine - I am able to shift the image of the graph on the paper easily, but I can't seem to find a way to animate this shifting.

    Any other ideas how I could achieve the effect of a paper feed in DAZ?

    I build models in 3ds max but want to make them more user friendly in DAZ studio.

    Thanks!

    I don't do any animation, but yes, I do believe there is a way. Go to the surfaces tab, and scroll down to Horizontal Offset and Vertical Offset. Those should allow you to "scroll" a mat zone's texture.
  • Richard HaseltineRichard Haseltine Posts: 102,770
    edited December 1969

    The best way to do animated materials in DS is to use Shader Mixer (or Shader Builder, though I haven't checked that) where you can get the tiem from a variable brick and use it to control parameters.

  • hypnagogiahypnagogia Posts: 42
    edited December 1969

    [ Go to the surfaces tab, and scroll down to Horizontal Offset and Vertical Offset. Those should allow you to "scroll" a mat zone's texture.

    Thanks for your reply, you are correct, this is how I can scroll the texture - the problem is when I go to animate this it doesn't work - DS doesn't seem to recognize this movement as part of the animation and doesn't create key frames for it.

  • hypnagogiahypnagogia Posts: 42
    edited December 1969

    The best way to do animated materials in DS is to use Shader Mixer (or Shader Builder, though I haven't checked that) where you can get the tiem from a variable brick and use it to control parameters.

    Thanks Richard I will look into this.

  • Richard HaseltineRichard Haseltine Posts: 102,770
    edited December 1969

    https://www.dropbox.com/s/rm8x7cjgwd6u11b/PulseTrace.zip?dl=0

    I haven't checked to see if this sill works, but it did give a simple pulse trace via Shader Mixer. A polygraph would probably need a more random input, perhaps using one of the noise or pattern bricks.

  • selias19selias19 Posts: 253
    edited December 1969

    There is a script but I don't do animation so I have no idea if it works. I only know that the script creator does amazing things in Daz.
    Have a look https://sites.google.com/site/mcasualsdazscripts/texanimfords3

  • hypnagogiahypnagogia Posts: 42
    edited December 1969

    selias19 said:
    There is a script but I don't do animation so I have no idea if it works. I only know that the script creator does amazing things in Daz.
    Have a look https://sites.google.com/site/mcasualsdazscripts/texanimfords3

    Thanks selias - this looks like exactly the kind of thing that would do it.

    I can now finish the model with this functionality in mind.

    Thank you to all of you who replied, great information given.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    selias19 said:
    There is a script but I don't do animation so I have no idea if it works. I only know that the script creator does amazing things in Daz.
    Have a look https://sites.google.com/site/mcasualsdazscripts/texanimfords3

    Thanks selias - this looks like exactly the kind of thing that would do it.

    I can now finish the model with this functionality in mind.

    Thank you to all of you who replied, great information given.

    He does distribute it under the MIT license...so you could actually include the script or just set up the 'job file' for it and include the link to download the script.

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