Mocap shake
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Hi there,
I'm currently doing some animation using some mocap files (bvh), but in all of them I see the characters shaking a lot. Do you know why this is happening? Maybe I'm using the wrong character with the bvh? Or is it a problem with the mocap?
Thanks!
Comments
Yes...
A bit of both isn't uncommon.
Files intended for the Generation4 figures (M4/V4/etc) have some differences than ones intended for Genesis and newer and those differences can cause the 'shakes'.
Here's a couple of older threads discussing this.
http://www.daz3d.com/forums/discussion/35348/
http://www.daz3d.com/forums/discussion/35358/
http://www.daz3d.com/forums/discussion/12784/
Also the original quality of the capture...
I've tested now V4 on the bvh files and the shaking remains. Can I assume there's something wrong with the capture?
Yeah...
Are they, by any chance some of the CMU conversions? Some of them are pretty bad...
Thanks for your reply. Most of them are from CMU!
I think one of the threads I linked to above was primarily about the CMU ones...