Mocap shake

bern131088bern131088 Posts: 7
edited December 1969 in New Users

Hi there,
I'm currently doing some animation using some mocap files (bvh), but in all of them I see the characters shaking a lot. Do you know why this is happening? Maybe I'm using the wrong character with the bvh? Or is it a problem with the mocap?

Thanks!

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Hi there,
    I'm currently doing some animation using some mocap files (bvh), but in all of them I see the characters shaking a lot. Do you know why this is happening? Maybe I'm using the wrong character with the bvh? Or is it a problem with the mocap?

    Thanks!

    Yes...

    A bit of both isn't uncommon.

    Files intended for the Generation4 figures (M4/V4/etc) have some differences than ones intended for Genesis and newer and those differences can cause the 'shakes'.


    Here's a couple of older threads discussing this.

    http://www.daz3d.com/forums/discussion/35348/
    http://www.daz3d.com/forums/discussion/35358/
    http://www.daz3d.com/forums/discussion/12784/

    Also the original quality of the capture...

  • bern131088bern131088 Posts: 7
    edited December 1969

    I've tested now V4 on the bvh files and the shaking remains. Can I assume there's something wrong with the capture?

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Yeah...

    Are they, by any chance some of the CMU conversions? Some of them are pretty bad...

  • bern131088bern131088 Posts: 7
    edited April 2015

    Thanks for your reply. Most of them are from CMU!

    Post edited by bern131088 on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    I think one of the threads I linked to above was primarily about the CMU ones...

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