Dynamic clothing tear error?

oneidakinsmanoneidakinsman Posts: 13
edited December 1969 in New Users

In the past couple months I've gotten a lot of dynamic clothing and have good knowledge of how to use and drape them. Today I have a question. As I was doing an animated drape using a V4.2 dynamic bikini for a beach render, the draping bikini top became so tight around the chest that pokethrough occurred and the bikini tore and came off, in addition causing an "Extreme parameters" error when it tore. What is this error, how do I fix it, and if the clothing was ever to tear again, would it be possible for me to make it so the clothing tears/comes off without an error somehow?
Thanks!

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Software used and versions, exact product and well, in this case probably not a screenshot, but usually a screenshot is a good idea.

  • oneidakinsmanoneidakinsman Posts: 13
    edited December 1969

    I'm sorry to say I don't know how to take screenshots. But I can provide everything else:

    DAZ Studio 4.7 w/ Dynamic Clothing Control plugin
    Victoria 4.2
    Morphs++
    The bikini was the OptiTex freebie dynamic bikini set.

    Error when the clothes tore: "There was an error during cloth simulation. This could be caused by setting cloth parameters to values that are too extreme. Try adjusting settings and draping again."

    Any idea? I'm trying to figure out how the clothes tore during draping and if I can make them tear without error, I would like to know how...

  • mjc1016mjc1016 Posts: 15,001
    edited April 2015

    I'm guessing that's the full plugin, right?

    I've got the bikini...but don't have V4 installed at the moment...and I just have the basic plugin. So maybe someone who has everything could help a bit more.

    My first guess is that it tore, pretty much like the error said, due to trying to get it to go beyond its 'design tolerances'. The dynamic stuff has some pretty wide ranges of what it can do, but it does have limits. And the less 'cloth' to start with the more likely it is to reach them. Maybe dialing back the range of movement in V4/less extreme pose/more steps in the drape will allow you to get there without the bikini tearing.

    And as far as I know, no, they'll throw an error whenever they 'blow up' like that.

    Don't worry about the screenshot, because I assume that when the bikini exploded it exposed 'assets' that would not pass the nudity restrictions of the forums.

    Post edited by mjc1016 on
  • oneidakinsmanoneidakinsman Posts: 13
    edited April 2015

    By "putting more steps in the drape" you mean increasing the number of frames in the animation?
    Maybe that would fix the problem...
    P.S. I've been using the usual T-pose.

    Post edited by oneidakinsman on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    By "putting more steps in the drape" you mean increasing the number of frames in the animation?
    Maybe that would fix the problem...
    P.S. I've been using the usual T-pose.

    The T-pose should be the start point...and your final pose the 'end'. Usually for most things, if you are just sticking to the T-pose, a static drape is sufficient, at least on the model the item was created for.

    And yes, a few more frames.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Does your model have particularly large breasts? Extreme morphs are difficult for dynamic cloth to fit around by default, so sometimes dialling it back a little can make all the difference.

  • oneidakinsmanoneidakinsman Posts: 13
    edited December 1969

    Not really, size morph 0.4 then large and implant are 0. Using the T-pose to see if the morph is the problem but so far everything's holding together. Later I'll try to use the animated drape on the scene to see if everything works better then.
    I'm a gamer and programmer so this'll probably be my only post for today, but hopefully it gave you some more information to use.

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