How do I set daz to export an FBX with The Power Of 2
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Very new to this whole power of 2 thing what does it mean & how do I set it to the power of 2 in the Texture Editor
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Very new to this whole power of 2 thing what does it mean & how do I set it to the power of 2 in the Texture Editor
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Can you provide some context generally when you say "power of 2" and what you're referring to?
Generally on export texture map size isn't a variable that is controlled at that point.
Generally it relates to texture map sizing.
Eg. 16x16 - 32x32 - 64x64- 128x128 - 256 x 256
It is not power of 2 but binary. Ideally a texture should have square 1:1 dimensions and the dimensions should be a 2^X, example 2^7=128. Or you could use multiples of 8 as that is the number of bits in a byte. The reason for this is memory storage, all textures are converted to an uncompressed format at some point and a 1000 x 1000 image will use the same amount of memory as a 1024 x 1024 image.
Well I've tried 2000 x 2000, 1024 x 1024, when I export it as an fbx, I'm trying to get a daz model into ue4 which is telling me that the fbx isn't a power of 2, also I was wondering one more thing where do I go to put the model at complete zero on the grid, & I want to thank you both its great to recieve some help while chasing a dream,
Terminology is apparently different from region to regions and generation to generations. In my day 'power of 2' would have meant X^2 not 2^X. Anyway 2000 x 2000 is not power of 2, 2048 x 2048 is as it is 2^11 x 2^11.
http://www.vaughns-1-pagers.com/computer/powers-of-2.htm
Thanks jestmart, also I was wondering let me ask you one question though is there a way to delete multiple bones from props in the joint selector in daz
Sorry I don't play with the rigging tools.