Questions about Loading 4.7 Content

edited December 1969 in New Users

I have a few.

I downloaded the free 4.7.0.12 64 bit for Mac. I could find the G2 files in Smart Content, but could only find previously loaded content by typing * in the search box with the Content Library. I went into Content Directory Manager, and I think I directed the Manager to look in the proper directories for the right files.

Then I went into Edit Preferences and changed the CMS Settings Cluster Directory to where the CMS file is. This did not work. Either the CMS file is in the wrong place, or I have the wrong port designated. I can find Content Library files by accessing the content pane on the right side of the Viewport, but I can't access much of anything on the left side of the Viewport.

Also, I know my version is in Beta, but it is disappointing to load the software and click on video links inside the software, and the Quick Guides are for 4.6.

How much difference is there between 4.6 and 4.7? Is there helpful information for 4.7?

Thanks for any help!

Comments

  • VhardamisVhardamis Posts: 576
    edited December 1969

    I don't have a mac so i cant answer specifically for what yer experiencing there, sorry. However i can tell you that NOT all content shows on the smart content pane. Only content with the newer Daz metadata will. Older content, or content made for other programs like Poser, will only show in the file trees of content library.

  • BeeMKayBeeMKay Posts: 7,019
    edited December 1969

    The current Beta is 4.8 (the one with the new Iray render engine) by the way. 4.7 is the regular version.

  • edited April 2015

    I reloaded Metadata, and I am able to see Smart Content again. And in starting a training module, the interface changed, and I was able to see the older content. So I am back to square one!

    I just saw mention of 4.8.

    Any links to support for 4.7 is appreciated. 4.6 seems to have more documentation. How much difference is there between 4.6 and 4.7?

    Thanks!

    Post edited by bulldogg233_39427c21f2 on
  • BeeMKayBeeMKay Posts: 7,019
    edited December 1969

    I can't help you with the other problem, but here's all about 4.7:
    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/new_features/start


    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/start
    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/start
    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/start

    This is what is new as listed in a thread:

    http://www.daz3d.com/forums/discussion/48862/

    Highlights are:

    1) Environment Pane - Moved setting of the Backdrop for the scene to a new pane that is poised for future environment related settings. Note: The color of the Backdrop for a scene is now separate from the background color of a viewport; viewport colors can be set in “Window > Style > Customize Colors…”
    2) Center Dock Area - The area previously reserved for the viewport(s) is now its own dockable area, which can be used to stack panes that consume more space; i.e. Viewport, Render Library, Shader Mixer, Shader Builder, Script IDE, etc.
    3) Viewport Pane - The viewport(s) that previously consumed the remaining space between the left, right, top and bottom dock areas is now its own pane
    4) Aux Viewport Pane - A separate, singular, auxiliary viewport in its own pane that can be used as a convenient, independently sized, alternate view of the scene with IPR capabilities (for renderers that provide it)
    5) Interactive Progressive Rendering (IPR) - Interactively and progressively preview the final render of your scene as you work on it. IPR allows for realtime camera, light and material modifications.
    6) Keyboard Scene Navigation - Navigate your scene the way you would a video game. Using the W, A, S, D, Q, and E keys, you can now navigate left, forward, right, backward, up, and down (in order). You can also look around by using I, J, K, L, U, O, and P (for leveling).
    7) Scene Navigator Tool - Video game style ‘mouse look’ control by clicking and dragging in the viewport to orient the active view/camera/light.
    8) Back to Base - Selecting the “Currently Used” filter in parameter based panes now displays properties with a value that differs from the base figure value, instead of the properties that are different than their memorized values. For example, loading the Victoria 6 Character Preset will now show the Victoria 6 shape(s) as “Currently Used” because the morph property has a value that is different than the Genesis 2 Female base. In addition, properties that are driven to a value by another property can now be adjusted to override the driven value.
    9) Truly Transparent Backgrounds - When no backdrop or background color is used (optional in the Environment Pane) transparency is shown as a checkerboard pattern, similar to other graphics applications. Also, the issue where anti-aliasing against the background color of a viewport generated a ‘halo’ of that background color has been fixed.
    10) Camera Local Dimension Override - The ability to override the global render dimensions/aspect ratio with camera specific settings has been added.
    11) Render Settings Pane - Completely revamped this pane to be consistent with other parameter based panes. Adjustments to render settings are now undo-able as a result.
    12) Script IDE Pane - Improvements have been made to areas like syntax highlighting, auto-indent, context menus, find/replace and the debugger. Features have been added; code folding, line numbering, bracket matching and word marking (among others). Configuration preferences have been extended.
    13) Extended Texture Format Support - Added support for using .EXR, .HDR, .PSD, and various others directly as textures.
    14) Photoshop CC 3D Bridge Support - Added support for Photoshop CC to the 3D Bridge
    15) Render Engine Update - Updated the 3Delight render engine to 11.0.105; see change log.
    16) City Limits Layout - Updated this layout to incorporate the additions/changes mentioned above (and in the change log).
    17) City Limits Lite Layout - Added a new default layout; a slightly modified subset of the City Limits layout
    18) Darkside Style Default - The Darkside style has been set as the default for all new installations of DAZ Studio.
    19) Scene Builder Redesign - Now uses a ‘wizard’ style workflow, based on metadata (categories, compatibility), that you can easily extend directly within the user interface (full functionality is dependent on the recent update to the Starter Essentials and Default Lights and Shaders packages).

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