Newbie
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Hi there. I've been lurking and trying to figure out the various aspects of the DAZ programme. The help screens are not, so I have picked up most of what I have learned from just blundering around, or reading forums. I have come to the point, however, where I know there must be an answer to my question, but I have not been able to find it.
First off, I am using the programme for traditional art for a comic book, not 3D art, so the lighting, render detail, and such are of little concern to me. The final render is being reduced to a line drawing in GIMP, anyway. I am setting up the first really busy shot I've done, and the lag on the viewport is getting really annoying. The only way I can reduce the lag is by changing my Drawstyle to Bounding Box. I currently have a large building, a running set of 10 fence sections, and a guard tower. All of these are obj files. Any advice?
Second, the grid on the floor of the viewport is only 40 metres by 40 metres. Is there any way to increase the size of this grid, as the scene I am working on right now needs at least 67.
Eagle
(Google was useless)
Comments
Another thing people sometimes do is to disable 3Delight (when you're not using it to render, anyway).
This can speed some things up within Daz, as I understand. Of course, you'll need to turn it back on if you use 3Delight to render...
This thread, elsewhere, was helpful to me, anyway.
http://forum.runtimedna.com/archive/index.php/t-87221.html
Don't know enough to answer your other question, though.
Go to Edit > Preferences > Interface and set Texture Resources all the way to the left (Performance), and try the different settings for Display Optimization -- some graphics cards work better on None, others work better on Better or Best.
Ok, that's two possible solutions. Let me ask this, is there some way to maybe bind all of these fence sections together so that they are a single object instead of 10, and would that speed things up any? Or maybe merge all of these obj's together like I do a layer in other programmes?
Eagle
(Still getting the hang of this)
One option is to create a group for all of the fence sections so you can move them (and toggle visibility) as one...see attached jpeg
Another option is to parent them to each other or parent them all to a null.
Ok, lot's of feedback. I like that.
Does anyone have an answer on how to expand the grid in viewport to include more squares?
Eagle
(and this is helping!)
Not that I know of, but that's of little consequence anyways as the floor doesn't limit the size of a scene, nor does it show up in renders.
Both of your postulates are correct, but it does have consequences for the way I am using the programme. Right now I am reduced to going to an overhead view, using an engineer's rule held against the screen to get a scale so that I can properly position items that are 'off the grid'. Tiresome, and would be easily solved were there a way to expand that ever-so-helpful, but too-small grid.
Eagle
(Always looking for answers)
If this helps any... a Y value of 0 is always on the same plane as the grid (unless an object's bounding box is offset from Y) At which point you can just do a Edit -> create -> new primitive and create a plane, it's default Y will be 0 so you just slide the plane under our offset object and line up the object.
You can also use reference objects for your X and Z values (more accurate anyway) create an object (can be anything) leave it on 0 x and just move it on the Z where you want it, then do the same with a 2nd object except leave Z = 0 and move on the X
Then go to your real object and use the X and Z values from our 2 reference objects.
Nice. Elegant and simple, and with a sheet of graph paper, removes me from the Grid. I like it. Thank you very much!
Eagle
(And that solves both problems. Thank you, everyone!)
I'm glad it helped and that you understood me. I kept rereading that thinking to myself "that only sort of makes sense" lol