glass and water!?!

konkon Posts: 389
edited December 1969 in New Users

Everytime i use a glass or water shader i get lines. Why!?!

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited April 2015

    Everytime i use a glass or water shader i get lines. Why!?!

    Pictures are worth thousands of words...can you post a render or screenshot?

    Actually, both...a render and screenshot showing your surface settings, one showing your render settings...

    Post edited by mjc1016 on
  • konkon Posts: 389
    edited December 1969

    how is this?

    G.jpg
    1220 x 534 - 306K
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    The vertical lines in the tank in the front?

    They could be due to the shading rate...so what are your render settings?

    Or they could be caused by the geometry of the 'water' intersecting the geometry of the tank...if that's the case, try scaling down the 'water'...not much, try 99.9% or 99.8%.

  • konkon Posts: 389
    edited December 1969

    What do you mean scale down?

  • konkon Posts: 389
    edited December 1969

    these settings?

    Screenshot_(3).png
    1366 x 768 - 773K
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Yep...need the shading rate and the raytrace depth. If you hit All you should be able to get both items in the shot, if you scroll down past the size settings.

  • konkon Posts: 389
    edited December 1969

    I see shade rate but not raytrace depth.

    Screenshot_(4).png
    1366 x 768 - 220K
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    It should be 4 up from Gain...Max Ray Trace Depth.

  • konkon Posts: 389
    edited December 1969

    ok its at a 2.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    ok its at a 2.

    Up it to at least 4...possibly 6.

    It will slow the render down somewhat, but it will give much better glass, especially at the transition between the glass and the liquid.

  • konkon Posts: 389
    edited December 1969

    Thank u i will try it

  • konkon Posts: 389
    edited December 1969

    no good didn't work :(

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    no good didn't work :(

    Which set is it?

    You should probably drop the shading rate to about .5, too...

  • konkon Posts: 389
    edited December 1969

    Set?

  • frank0314frank0314 Posts: 14,313
    edited December 1969

    What product is it.

  • konkon Posts: 389
    edited December 1969

    I have 3 that I use and they all come out the same. rigid water, liquid pack and the iray shader. they all come out the same. I found a glass that works but water I still get lines.

  • kaotkblisskaotkbliss Posts: 2,914
    edited April 2015

    That looks like the dystopina containment tank
    http://www.daz3d.com/odysseon-station-containment-tank

    Not sure about the center piece, maybe the regenerator?
    http://www.daz3d.com/regenerator

    Post edited by kaotkbliss on
  • konkon Posts: 389
    edited December 1969

    Yes thats right its both products. Why? I try to change them and make them completely differnt.

  • kaotkblisskaotkbliss Posts: 2,914
    edited December 1969

    It makes it easier for people to replicate your problem and find a solution if they can test with the same products you are using.

  • Richard HaseltineRichard Haseltine Posts: 102,770
    edited April 2015

    try converting the model to SubD and rendering. Do the lines go away? If they do, is that usable? If bits go AWOL, try changing the Edge Interpolation setting under Mesh Resolution in the Parameters pane.

    Post edited by Richard Haseltine on
  • konkon Posts: 389
    edited December 1969

    Sorry i dont understand any of that.

  • Richard HaseltineRichard Haseltine Posts: 102,770
    edited December 1969

    Select the figure or prop. Edit>Figure(or prop)>Geometry>Convert to SubD. try rendering.

  • konkon Posts: 389
    edited December 1969

    Ok ill try that. What is sub d?

  • konkon Posts: 389
    edited December 1969

    Seems to be working but the render is taking forever.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Seems to be working but the render is taking forever.

    Yep...all the above suggestions will increase the quality of the render...and geometry, but at a cost of increased render time.

  • konkon Posts: 389
    edited December 1969

    Nope i was wrong didnt work. Thanks anyway everyone.

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