Exporting morphs made using d-forms

SertorialSertorial Posts: 962
edited December 1969 in New Users

I am trying to create a morph for V4 that I can apply to any future V4.

I have done the d-form and spawned morphs but I am not sure how to export them. I was following a tute by Dyald and it say that you navigate to the scripts folder in the content library and then double click the INJ/REM export icon.

I don't have one of those in my scripts folder!

What do I do?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,783
    edited December 1969

    I suspect that's an old guide and is using the Morph tools before they became a plug-in, which hasn't been updated to DS4. The only solution I can think of is to use ExP Exporter - see if this helps (you can skip the first couple of steps since you already have a morph with a unique name) http://docs.daz3d.com/doku.php/artzone/pub/tutorials/exp/tutorials

  • SertorialSertorial Posts: 962
    edited December 1969

    I suspect that's an old guide and is using the Morph tools before they became a plug-in, which hasn't been updated to DS4. The only solution I can think of is to use ExP Exporter - see if this helps (you can skip the first couple of steps since you already have a morph with a unique name) http://docs.daz3d.com/doku.php/artzone/pub/tutorials/exp/tutorials

    Great. Thanks

  • CriosCrios Posts: 2,832
    edited December 1969

    Sertorial said:
    I suspect that's an old guide and is using the Morph tools before they became a plug-in, which hasn't been updated to DS4. The only solution I can think of is to use ExP Exporter - see if this helps (you can skip the first couple of steps since you already have a morph with a unique name) http://docs.daz3d.com/doku.php/artzone/pub/tutorials/exp/tutorials

    Great. Thanks

    Just for curiosity, has worked this tutorial?

  • CriosCrios Posts: 2,832
    edited December 1969

    Excuse me, i've used this tutorial, but dont work. The Deltas, and the INJ and REM has been created, but don't work when i injenct them in a blank Michael 4. Can give me an hand?

  • Richard HaseltineRichard Haseltine Posts: 102,783
    edited December 1969

    Did the files get saved to the same content directory as the base Michael 4? Unlike Genesis the Generation 4 figures require all files to be in the same content directory.

    Do they appear in Power Loader, if you use it? If you don't use PowerLoader, or want the morphs in Poser, you need to run the updater batch file.

  • patience55patience55 Posts: 7,006
    edited June 2015

    Excuse me, i've used this tutorial, but dont work. The Deltas, and the INJ and REM has been created, but don't work when i injenct them in a blank Michael 4. Can give me an hand?

    ? have no idea 'cause not losing any more hair, legacy morphing in D/S4 is a nightmare.
    The community legacy channels would need to be checked in that power downloader popup so it could receive community inj/rem morphs.

    One can have D/S3 on the same computer as D/S4. D/S3 uses the inj/rem script and make those readscript thingies ... while I've seen reference that D/S4 does not like too many readscripts ... if one exports out a new .cr2 [renamed so as to not overwrite precious $products] then the exporting function messes all the readscripts into the file. For D/S3 one also needed at least the basic figure skeleton setup tools to export .cr2 files. Haven't tested in the most recent, but normally .cr2s made in D/S3 work in D/S4 and in Poser. Normally .cr2s made in D/S4.anything recent do not work fully in Poser.

    Save Hair Solution ... goes on sale from time to time, works with some coupons too from time to time.

    Post edited by patience55 on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969


    Save Hair Solution ... goes on sale from time to time, works with some coupons too from time to time.

    Even not on sale that's less than 3 100 count bottles of extra strength Tylenol...and yes, if doing much legacy rigging in DS3, 3 bottles is NOT enough...

  • CriosCrios Posts: 2,832
    edited December 1969

    Did the files get saved to the same content directory as the base Michael 4? Unlike Genesis the Generation 4 figures require all files to be in the same content directory.

    Do they appear in Power Loader, if you use it? If you don't use PowerLoader, or want the morphs in Poser, you need to run the updater batch file.

    Richard i don't use PowerLoader because i would create a morph to reshare as free item who can be used in Poser and also in DAZ.

    In the past i've exported some morph in DS3, and all is gone all good. Now with DS4 i'm lost in all his function.

    I've allready changed my PC and haven't reinstalled DS 3, so DS 4 has no interference from old software version.

  • Richard HaseltineRichard Haseltine Posts: 102,783
    edited December 1969

    PowerLoader doesn't make a morph unusable in Poser, it just saves having to run the DzCreateExPFiles-m4 file, and allows you to select which morphs to load when you open the figure. Poser users just work as usual from the same file set - run the updater, then inject the morphs when they want them.

  • CriosCrios Posts: 2,832
    edited December 1969

    But is necessary copy INJ under the principal Runtime? Cannot work using a different Runtime?

  • Richard HaseltineRichard Haseltine Posts: 102,783
    edited June 2015

    No, you can't split the morphs for a fourth generation figure across multiple Runtimes - they must all be in one for the updater/PowerLoader to work. (You can have different fourth generation figures in different Runtimes, however.)

    Post edited by Richard Haseltine on
  • CriosCrios Posts: 2,832
    edited December 1969

    But using the updater, i will modify the CR2, right?

  • Richard HaseltineRichard Haseltine Posts: 102,783
    edited December 1969

    But using the updater, i will modify the CR2, right?

    No, the CR2 is set to load pz2 files which load the individual morph, channel and group files. The updater makes those index pz2 files, listing all the morphs found in the \Runtime\Library\!DAZ\Figure name folder (which is why it has to be run after adding new morphs to those folders).

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