Is there a discussion on head shaping issues?

RexRedRexRed Posts: 1,294

With the new Daz update my models are having head shaping issues.

Their heads are misshapen on some figures and hair does not auto fit.

Maybe I am doing something wrong. I will try testing it out and add some images.

Post edited by RexRed on

Comments

  • SevrinSevrin Posts: 6,305

    Most likely there's a new character that's screwing up the base figure.  I had a similar problem with some teeth.  Perhaps reviewing that thread and the help I received will help you track down your offender.

    https://www.daz3d.com/forums/discussion/444027/hunting-down-rogue-morphs#latest

  • RexRedRexRed Posts: 1,294
    edited November 2020

    Sevrin thanks for the help and the link. I will read the topic you suggested.

    I think I accidentally used Mesh Grabber on the head a while ago and was unaware. I think I might have been deforming on the wrong object.

    Then I had another problem similar.

    I loaded a scene with Michael 8 and his eyes were sunken into his face.

    Maybe I did something to cause this but I unchecked his head and saved a pose of him. Then I locked the head part with Pose Mixer and reloaded the pose on a new Michael figure.

    His eyes were correct then I added hair and Morningstar angel wings and looked and his eyes were sunken in again. His head looked deformed. I had to resize each eye and reposition them manually. 

    Also I tried to use Filament. I know I set it up correctly but when I brought in a figure, at the crown of its head there is a small white seam circling around the face..

    The hair covers it up but it is there. It happened on a few Gen 8 figures, the seam on the head thing.

    I need to do more testing work here but I think I am experiencing some geometry errors. Or maybe I am just doing some things wrong.

    I will read your thread link.

    My Filament thread was closed so I have just been cut off from my own topics i guess. 

    Not inclined to start another Filament thread.

    Post edited by RexRed on
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