Dforce dynamic surface on genesis 8

Hi!

I'm currently making a silly cartoonish animation where in one scene a character "deflates" ( it makes sense, ok :p ). I get that this is not what dforce was meant to do, but I figured it should work as well. Added a dynamic surface and a weight modifier to the figure and it mostly collapsed as I intended, except for the eyes and teeth. Eyes seemed to be stationary, while the teeth seemd to start floating upwards, distorting and ruining the rest of the deformation.

In order to make sure that I haven't messed up anything I tried the same thing in an empty scene on a default G8F. Same result.This is very much not the intended use of dforce, but it would be awesome to find a way to make this work, to make the eyes and teeth "join" or at least not ruin, the effect.

I've attached images of a test setup where this is very clear. Only objects are the floor and a default G8F, no clothing or anything else to distort the dforce physics.

sample3.png
1920 x 1080 - 2M

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