Opinions on style and concept? 3 Vignettes From Android's Burden

Sentinel-3Sentinel-3 Posts: 52
edited December 1969 in Art Studio

Here are three scenes from Android's Burden. ANy comments welcome.

https://www.youtube.com/watch?v=g1MWnpqkOIo

Comments

  • IvyIvy Posts: 7,165
    edited June 2014

    Here are three scenes from Android's Burden. ANy comments welcome.

    https://www.youtube.com/watch?v=g1MWnpqkOIo

    Your storyline is good , if it was something i was doing to make it more interesting, it could use a little action and body movement ,
    over all still very good. :)
    I look forward to seeing more of your Android's Burden story it really has great potential to be a hit :)

    Post edited by Ivy on
  • Sentinel-3Sentinel-3 Posts: 52
    edited December 1969

    Thanks a lot. On the movement part, I look at real life, and people don't move all that much. There will be action and fights and debris, but I'm really looking at the way other movies are filmed and people aren't moving all that much during dialog unless they are walking. In fact, their lips don't even show half the time. I will be moving to that too. This will be more of a Sex, Lies and Video Tape movie. Lotta dialog -- with explosions.

  • JaderailJaderail Posts: 0
    edited December 1969

    I have seen the other posts of this as it was shown in the past. I understand your desire to follow as real to life as possible but to me the figures are very obviously not human, look 3D mostly and that in itself begs for some movement not in them to impart that I'm real and alive feeling. This and the other tests before all just look very stiff and that to me gives it the unbelievable quality.

    You did ask. Even robots in other animated movies have some little movements to make them seem more alive. When was the last time you watched Wall-E ?

  • Sentinel-3Sentinel-3 Posts: 52
    edited December 1969

    I get you! Really! I'm not trying to be realistic, but I don't want it to seem like the movie is being overacted out by mimes. There isn't a second in the animation where there isn't an idle aniblock playing. When she says touch me, he's in that same idle, and I actually think it's too much. But he indeed is stiff. I'm working on the perfect idle cycle since no one wants to sell me one.

    When humans and kids are around in the real, colorful world, people will have flair and be less stiff, but she and everyone else in GlobalTeK are at work, and not necessarily happy. There is an early scene where there are humans-only at lunch, and everything will seem more alive, and too fast for her, and the android will seem more alive when she's happy in the real world.

    This is the depressing opening to the movie, where all she wants to do is die but they won't allow her. When she's laying there being deposed, she had no reason for involuntary movements. She doesn't breathe either. But later, she will laugh and want to touch and express while she talks. She's not meant to be likable and expressive at the beginning. She is at the end of her ropes. This is the 130th consecutive year she has requested to be terminated. She will blossom, but only on the outside.

    When she's returned to this facility, she will be even more sullen and silent. When she's emancipated, she will be a regular expressive woman.

  • Steve KSteve K Posts: 3,235
    edited December 1969

    ... the way other movies are filmed and people aren't moving all that much during dialog unless they are walking. In fact, their lips don't even show half the time.

    I agree, and I think it looks very good. Of course, I'm biased by my participation in the 48 Hour Film contests (2 days to make a 5 minute animation) (and not showing the lips saves the lip sync step). The story is the important thing to me, and it sounds like it is to you, too.

    I will be moving to that too. This will be more of a Sex, Lies and Video Tape movie. Lotta dialog -- with explosions.

    Dialogue, hmmm ... to me, a lot of movies have way too much dialogue. Director Stanley Kubrick was known for deleting lots of dialogue from screenplays, saying things like "the actor can make this point with an expression". So "visual story telling" is my goal, since we're making movies, after all, not audio books. More here from Gizmodo:

    "At some point about halfway through 2001: A Space Odyssey here's what everyone should be thinking: 'WTF Stanley Kubrick? There's no more dialogue in this movie? I hate you.' No one thinks that because the film is a complete transfixing masterpiece."

    http://gizmodo.com/5864704/film-nerds-are-drooling-over-stanley-kubricks-incredible-early-photography/

    As always, just my 2 cents, room for lots of styles ... like "My Dinner With Andre", almost all dialogue between two guys sitting at a table. And which Ebert named best movie of the year, in part due to no cliches. So if you're going to expect people to listen to someone just talking for two hours, he or she better have good stories. :coolsmirk:

  • IvyIvy Posts: 7,165
    edited June 2014

    Jaderail said:
    I have seen the other posts of this as it was shown in the past. I understand your desire to follow as real to life as possible but to me the figures are very obviously not human, look 3D mostly and that in itself begs for some movement not in them to impart that I'm real and alive feeling. This and the other tests before all just look very stiff and that to me gives it the unbelievable quality.

    You did ask. Even robots in other animated movies have some little movements to make them seem more alive. When was the last time you watched Wall-E ?

    Hi Jade I agree with you.
    I'm not a professional animator, as you are very well aware of But I am a professional Illustrator/graphic artist that does flash animation.
    and my definition of animation and/or character animation would be the meaning of word animate. which for example in the movie Disney Frozen the snowman character Olaf is very animated when you think he would be stiff being made of snow But that would not be much fun to watch now if he moved around frozen stiff . the cartoon series star-wars on CN network the androids are very animated and full of movement to bring them to life. again it would not keep children's or adults attention very long if they just stood there when having interaction with the other animated characters. even in my recent Karate girl animation I tried to add as much moved to my announcer that I could with out making him look like he was having a seizure.

    Though as a amateur/hobbyist animator having been working with using daz and poser, i can relate making characters a little more stiffer only because its so difficult to animate them well using software that has limitation in the animation process even with graph-mate and key-mate you still get quirks in the animation . maybe that is why i use aniblocks and mocaps more than hand animating my characters, because the results are much better when creating animation using Daz and Poser & mocaps. also I have learned in my experience in making amateur/hobbyist animated films that the details of animated objects of the character are also very important to a creating a believable animation such as hair movement and eyes blinking, expressions ect. which are very hare to remember and do as a single person creating a animated project. tht is my biggest handicap in creating animation. I always noticed e the flaws after the rendering has been done..

    I would love to be able to team up with a group of 4 or 5 people with like minded experience in Daz and Poser animation with different skill sets than mine own.. then I can see truly professional animation being done because of the number of people would be able to catch all the details missed. that is why even pixar and dreamworks use hundreds of people to make a full length animation.

    Anyway that is just my opinion & thought i throw my 2 cents in.

    Post edited by Ivy on
  • Steve KSteve K Posts: 3,235
    edited December 1969

    Ivy said:
    ... even pixar and dreamworks use hundreds of people to make a full length animation.

    And many dozens to make a short, like this one which is one of the best ever:

    http://vimeo.com/17346855

    The character animation is great, and the voice acting by the babysitter at ~3:30 is some of the best I've ever heard (hats off to Bret Parker, a Pixar animator who did the voice). I even use that line occasionally in real life when the situation warrants, my wife usually giggles.

  • IvyIvy Posts: 7,165
    edited December 1969

    Steve K said:
    Ivy said:
    ... even pixar and dreamworks use hundreds of people to make a full length animation.

    And many dozens to make a short, like this one which is one of the best ever:

    http://vimeo.com/17346855

    The character animation is great, and the voice acting by the babysitter at ~3:30 is some of the best I've ever heard (hats off to Bret Parker, a Pixar animator who did the voice). I even use that line occasionally in real life when the situation warrants, my wife usually giggles.

    that is a great example of character animation. ..
    one of my favorite. it was a extra the incredible's movie DVD as well.

    another character animation i like is a older Pixar film called "for the birds" https://www.youtube.com/watch?v=3dq2dJcZBJA
    where they use squeaker toys for the birds voices.
    this is their story board version
    http://www.pixar.com/short_films/Theatrical-Shorts/For-the-Birds

    I wish daz or poser could use the Renderman render engine , because its on sale right now for $500 bucks
    But Daz & Poser will need a develop a sub-div interface pipeline in order for its users to access it . we can access renderman with poser via poser -fusion and Maya. but the Auto-desk licensing to use Maya for animated films cost more than its worth to me and the student version I have leaves a very noticeable water mark across your films and google/youtube will ask you every time for you ELUA of Auto desk flims, been down that road once already..lol
    http://renderman.pixar.com/view/renderman

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,232
    edited December 1969

    it is indeed a very good animation, I liked it and subscribed to your channel.
    just remember if you post in a forum asking for opinions, you will get them!
    take from them what you need or not.

  • Steve KSteve K Posts: 3,235
    edited December 1969

    Ivy said:
    ... another character animation i like is a older Pixar film called "for the birds" ... where they use squeaker toys for the birds voices.

    Yes, a great example of visual (rather than verbal) story telling. Lots of communication going on, just no words. (My bird watcher wife says the chirps are an Eastern Wood Pewee, so that's a sound effect ... )

    Stanley Kubrick just missed seeing it, but I think he would have approved.

  • Sentinel-3Sentinel-3 Posts: 52
    edited December 1969

    I appreciate all of your comments. I will make sure that the humans introduced early on wren't stiff. I can see that this is important now and the bleakness of the opening might become distracting. Synthia will be stiff and sullen for about a half hour of the movie. The script actually takes note of when she discovers she has involuntary reactions

Sign In or Register to comment.