How to create seamless male genitalia textures

dragancontactdragancontact Posts: 0
edited December 1969 in Art Studio

Hi there!

I tried to create male genitalia textures for a model that does not have any yet. What I did: I opened Photoshop and an existing genitalia texture as well as the body texture of the figure I was creating the new genitalia for and painted my own genitalia texture with the matierial of the body texture.

When applying it on the figure it is never seamless (from the genitalia to the body).

Which program do you use to create a seamless textureset and is there a tutorial I can work with?

Thanks in advance!

Comments

  • Tramp GraphicsTramp Graphics Posts: 2,412
    edited December 1969

    Hi there!

    I tried to create male genitalia textures for a model that does not have any yet. What I did: I opened Photoshop and an existing genitalia texture as well as the body texture of the figure I was creating the new genitalia for and painted my own genitalia texture with the matierial of the body texture.

    When applying it on the figure it is never seamless (from the genitalia to the body).

    Which program do you use to create a seamless textureset and is there a tutorial I can work with?

    Thanks in advance!

    Without it being Geografted, it's never truly "seamless". The best you can do is create a transparency map for it, if there isn't already one made for it. This is map should be designed to go around the outer edges of the genital figure to soften the edges so that they blend in a little better.
  • Hiro ProtagonistHiro Protagonist Posts: 699
    edited June 2014

    Hi there!

    I tried to create male genitalia textures for a model that does not have any yet. What I did: I opened Photoshop and an existing genitalia texture as well as the body texture of the figure I was creating the new genitalia for and painted my own genitalia texture with the matierial of the body texture.

    When applying it on the figure it is never seamless (from the genitalia to the body).

    Which program do you use to create a seamless textureset and is there a tutorial I can work with?

    Thanks in advance!


    I assume you are talking about Genesis (1 or 2) as M4's are not required to be seamless as a transparency map is used. You can't use transparency to hide seams with a Geo-Graft in the same way—it would be much more complicated than that.

    Seamless texture painting is probably the most straightforward way, but you do need the tools and skills to do it well (at least on human surfaces). There are quite a few programs that can do seamless texturing over multiple UV maps (which is required), although a lot of them are very expensive. One of the more affordable ones is Reality Paint (formerly Blacksmith); there is also 3D Coat and of course there is ZBrush. However, the free modelling program Blender can also do it (in the later versions and the current one). I mentioned this the other day on another thread. DAZ PA SickleYield has done a tutorial on seamless texturing with Blender, which is here on her deviantArt site.

    Post edited by Hiro Protagonist on
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