Applying normal maps

kosynomkosynom Posts: 0
edited December 2013 in New Users

Hi, i just started to use daz studio 4.6 pro and i have a bit of a problem. I took the original freak 5 model into zbrush and generated a normal map (jpg format) for the model. In daz, i decimated the freak 5 to about 5000 polygons. Now i want to add the normal map i created in zbrush to the decimated freak 5 model in daz (to make it look close to the original) but i'm not sure how to. Any help would be greatly appreciated.

Post edited by kosynom on

Comments

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Most shaders have a normal map option listed in the Shader Editor. Click on the Shader tab and ensure that 'Editor' is highlighted (it's set to show 'Presets' by default) then select the body part(s) with the desired part, such as limbs, torso or head, and apply the texture in the normal map box.

  • kosynomkosynom Posts: 0
    edited December 1969

    Herald thanks for the reply but the tabs here are shader mixer and shader builder and they both add to my confusion :(...is there any tutoorial available? (i can't find any)

  • JaderailJaderail Posts: 0
    edited December 2013

    The Surfaces section Should have a Normal map area for ALL figures now, look under the last Displacement setting. For a figure it will need to be set for each material zone just like a skin texture is. Face, Torso, and so on.

    Post edited by Jaderail on
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