Need some advice about GoZ
thelord_lord_1309ce8b11
Posts: 0
Hello!
I've got zbrush and learned some basivs about it and i want to use some of it deforming tools on genesis characters, but when I searched about the topic i found that there are some problem when editing with Zbrush like when you use edit with Zbrush you lose your morphs or textures and somethings like that .
so what I need is for some one to tell me what should i use in Zbrush and what i shouldn't.
another question please, Zbrush uses poly paing and not textures system like Daz and the UVmaps are hard in it and so mush distorted and very hard to edit, hence is there another program which is expert in making UVmaps ?
Thank.
Comments
You can use GoZ for making morphs - the naming bug was resolved some time ago.
ZBrush uses polypainting - you need to load your starting texture, if any, flip it on V, and apply it to the model with Polypaint from Texture, with the model adequately divided. Then paint the surfaces, then use Texture from Polypaint to get an image, flip it on V again, export and apply to your model in DS. You can't use GoZ for this - you need to export as OBJ and then in ZBrush Preferences>ImportExport>Import turn off the import of polygroups and turn on import mats as polygroups.
Seems like alot of work for the textures.
Does that mean i've to devide the character in Zbrush into poly groups?
and is it ok to remove parts from the character (mesh) in Zbrush?
Sry still begginer
No, when you paint in ZBrush you aren't painting to an image but instead you are colouring the individual polygons, so you need to have the mesh divided into enough polygons to support the level of detail you want - that's why you have to convert between PolyPaint (colouring polygons) and texture (bitmap image).
If there are areas of the model you don't want to paint you can remove them, as long as painting is all you are doing.